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Support for Mocap Mode (Anchor to head) #45

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ZRock35 opened this issue Nov 18, 2024 · 4 comments
Open

Support for Mocap Mode (Anchor to head) #45

ZRock35 opened this issue Nov 18, 2024 · 4 comments
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enhancement New feature or request

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@ZRock35
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ZRock35 commented Nov 18, 2024

If possible, a way to anchor to head rather than hip? I use SlimeVR for VTubing in full body in what is called "Mocap Mode", and it has a feature that lets you move freely around in the scene, anchoring to head instead of hip. If this is already existent, then disregard this issue, however, if help is needed, I am willing to assist in any testing! It would vastly improve the experience.

@ExpiredPopsicle
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The MediaPipe based tracking is already based on the head location, with hips following that.

How would this be different from existing behavior?

@ZRock35
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ZRock35 commented Nov 18, 2024

As far as I have been able to determine, I have been stuck locked at hip in the scene, despite toggling mocap mode and anchor to hip off, in the SlimeVR server. For example, this video shows what I'm trying to achieve:

https://youtu.be/sjuVtzdu-1M

@ExpiredPopsicle
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Oh. So this is an issue with the VMC receiver module? I'll take another look at that. I think I know what the issue might be.

@ExpiredPopsicle ExpiredPopsicle added the enhancement New feature or request label Nov 22, 2024
@ZRock35
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ZRock35 commented Dec 3, 2024

Yes, it works fine passing VMC with head lock on through on VSeeFace and Warudo, as well as Blender and Unity, I am able to walk around the scenes okay in those, so it must be that!

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