-
Notifications
You must be signed in to change notification settings - Fork 76
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
/refreshmap #63
Comments
Private video? |
Try it now. |
Now, works! |
I have a solution to this problem, but I'm still testing... |
/refreshmap should work exacly like /clean? |
I have clean map working...but needs more tests... |
I have a command to clear the whole map |
What is wrong with the refreshMap function? It should do what its name suggest, refresh and restore map. But not certain about the parameters (ignore if player is near then schedule) etc |
/refreshmap should works like a clean? becouse its works very! weird.
some tiles are not refreshed (i dont know why exacly these) + depot boxes are duplicated when /refreshmap
video: https://www.youtube.com/watch?v=pQMDxJpb_YM
The text was updated successfully, but these errors were encountered: