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/refreshmap #63

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LuisPro opened this issue Aug 22, 2016 · 9 comments
Open

/refreshmap #63

LuisPro opened this issue Aug 22, 2016 · 9 comments

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@LuisPro
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LuisPro commented Aug 22, 2016

/refreshmap should works like a clean? becouse its works very! weird.
some tiles are not refreshed (i dont know why exacly these) + depot boxes are duplicated when /refreshmap

video: https://www.youtube.com/watch?v=pQMDxJpb_YM

@diegorodriguesvieira
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Private video?

@LuisPro
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LuisPro commented Aug 22, 2016

Try it now.

@diegorodriguesvieira
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Now, works!

@peonso peonso added the bug label Sep 1, 2016
@peonso peonso added this to the Version 1.0 milestone Oct 31, 2016
@diegorodriguesvieira
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I have a solution to this problem, but I'm still testing...

@LuisPro
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LuisPro commented Mar 8, 2017

/refreshmap should work exacly like /clean?
I waiting for your solution, we need one of those working.

@diegorodriguesvieira
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I have clean map working...but needs more tests...

@diegorodriguesvieira
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I have a command to clear the whole map
Currently, my map is small, I do not know about the performance on a global map

@babymannen
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What is wrong with the refreshMap function?

It should do what its name suggest, refresh and restore map. But not certain about the parameters (ignore if player is near then schedule) etc

@diegorodriguesvieira
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@peonso peonso added enhancement and removed bug labels Oct 17, 2017
@peonso peonso removed this from the Version 1.0 milestone Jan 10, 2018
@peonso peonso added this to the Version 1.1 milestone May 3, 2018
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