Party Stuff #402
Replies: 10 comments 5 replies
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Party text chat is nice (might not all be on Discord/the same Discord). Having a backup chat in the Menu might be useful in case the Gamemode does something funky with normal in-game chat. Blizzard-style tabbing between (and Not sure if you'd want to enforce a standardized chat, or just have a good default implementation (eg. in sandbox gamemode) that everyone copies unless they have niche needs (eg. proximity chat?) |
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I think a ready system should be put in place, most games like overwatch, CSGO etc end up using this so people aren't suddenly dragged into a game against their will. Kicking people from a party would also be a nice feature to have. Having the ability to have a Party/Global chat would be nice. Getting people to get into a party with you would be nice for more of the team-based games. This also brings up the issue of having more control over matchmaking. Allowing game modes to specify the max party count for searching & add restrictions to the matchmaking would be nice too. (Eg in a team-based game, everyone should be on the same team and only servers with a spare slot should account for this). |
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In some ways it might be better for us to treat the chat box as game ui, and have it totally implemented in menu code. We could let the game change the stylesheets and hook into things, but it would be fundamentally under our control. This is maybe not what a lot of gamemodes would want, but also I could imagine that a lot more gamemodes don't even want to fuck with it. |
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Voice chat would need to have an overlay similar to Discord as to not get confusing in games with proximity chat, as long as the gamemode allows it (Which could be counted as cheating in some, but there really isn't a way to stop this since there are other ways for a party to talk to eachother). |
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In Dota they do it with 2 different binds - when you hold either bind down you get a different voice icon on your screen depending on if you're currently talking to party or game. Nice and KISS. |
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I honestly think a party system should have both a text chat and a voice chat. You could prevent the "cheating" on party voice chat by adding a convar or option for the gamemode to not allow speaking to party while playing that gamemode. The ability to change that through code would also open up a lot of possibilities (ex. TTT but you can only talk and hear your party once you're dead.) I personally think the party voice chat should be just 2D at all times. Also having a global/party chat would be pretty cool and it would probably make it easier to find people to play with. |
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I like the of having a party, team and global chat, but imo the add-on creator should always be able interacting with / restricting it. As @ceitine already mentioned, in TTT (e.g.) it is a base functionality being able to handle the voice chat (who can hear whom). According to this, it would also be necessary to have a team chat as well as a global chat (traitors can talk with another). Maybe there are other ways I can't think of currently, that's why I'd be okay if we would just have a restrictable party and global chat with the possibility, to add channels on our own to the global chat (currently possible with who can hear whom, but still bound to the Voice key so you can't open different channels if you have the "permissions" to do so. A way to trigger the speaking function / open mic if a clientside bound key is pressed could help as well). |
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It is important that game modes can disable party text chat and voice chat, otherwise when people join servers that have game modes similar to TTT they will start sharing information gameplay critical information with their party members that they shouldn't have. It would help if lobby owners can see which game modes disable party communications and which do not prior to joining. |
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Text Chat
Voice Chat
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TF2 have that: |
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So parties are working right now in my local tests
s.box.2021-06-25.14-51-14.mp4
I have some questions to ask.
Text Chat
Voice Chat
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