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Allow private Steam lobbies for dev sessions #5089
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Yeah the dev data can be queried already. It should be really easy to allow private lobbies too. |
handsomematt
changed the title
Add a way to distinguish editor lobbies
Allow private Steam lobbies for dev sessions
Mar 8, 2024
Yes, thank you! |
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For?
S&Box
What can't you do?
Right now I can't distinguish between actual game lobbies and editor lobbies. People keep joining me while I work and it feels rude to kick them or restart the server.
How would you like it to work?
LobbyInformation.IsEditor
- adding this field would let me exclude editor servers from my in-game server list.GameNetworkSystem.CreateLobby(bool isPrivate)
- letting us create private lobbies that can't be queried would also work.What have you tried?
Kicking people once they join if we are in the editor, but this requires additional setup for allowing testers.
Additional context
No response
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