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Allow private Steam lobbies for dev sessions #5089

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Weldify opened this issue Mar 6, 2024 · 4 comments
Closed

Allow private Steam lobbies for dev sessions #5089

Weldify opened this issue Mar 6, 2024 · 4 comments
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@Weldify
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Weldify commented Mar 6, 2024

For?

S&Box

What can't you do?

Right now I can't distinguish between actual game lobbies and editor lobbies. People keep joining me while I work and it feels rude to kick them or restart the server.

How would you like it to work?

LobbyInformation.IsEditor - adding this field would let me exclude editor servers from my in-game server list.
GameNetworkSystem.CreateLobby(bool isPrivate) - letting us create private lobbies that can't be queried would also work.

What have you tried?

Kicking people once they join if we are in the editor, but this requires additional setup for allowing testers.

Additional context

No response

@MrBrax
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MrBrax commented Mar 8, 2024

i don't know if this was added recently, but there's a "dev" keyvalue added to the lobby information i found when trying to find fixes for multiplayer again:

1709897253721

@handsomematt handsomematt moved this from To triage to Ready in s&box tracker Mar 8, 2024
@handsomematt
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Yeah the dev data can be queried already. It should be really easy to allow private lobbies too.

@handsomematt handsomematt changed the title Add a way to distinguish editor lobbies Allow private Steam lobbies for dev sessions Mar 8, 2024
@xezno xezno self-assigned this Aug 28, 2024
@xezno
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xezno commented Aug 28, 2024

Made it so that you can set your lobby as private in the editor, which will keep it unlisted:
image
Is this what you were looking for?

@Weldify
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Weldify commented Aug 28, 2024

Yes, thank you!

@Weldify Weldify closed this as completed Aug 28, 2024
@github-project-automation github-project-automation bot moved this from Ready to Done in s&box tracker Aug 28, 2024
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