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Better Size Gizmos for various components #7092

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Retroeer opened this issue Dec 1, 2024 · 2 comments
Open

Better Size Gizmos for various components #7092

Retroeer opened this issue Dec 1, 2024 · 2 comments

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@Retroeer
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Retroeer commented Dec 1, 2024

What can't you do?

In Hammer, you have this really nice size gizmo for dealing with non-uniform scale
Image
In Scene, we don't really have this, making resizing colliders, probes, and general non-uniform scaling rather annoying. This feature actually already exists in the Scene System, it's only used for resizing Scene Mesh meshes however and another version of this same system kinda exists for the Capsule collider aswell, I'd love to see this added for the aforemenioned components.
This issue kind of already exists within #5719, however that was only for probes (and also rather old)

How would you like it to work?

When you're selecting a collider, probe, maybe even for mesh renderers(?) having a new tool for this would be nice, in Hammer this is default behaviour for the selection tool, but that doesn't really make sense.
This I imagine would probably be really nice for Area Lights whenever those make a return

What have you tried?

Dragging a Vector3 property for the next decade

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@MrBrax
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MrBrax commented Dec 1, 2024

related #4935

@Retroeer
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Retroeer commented Dec 12, 2024

Turns out probes already have this, but volumetric fog does not, despite how seemingly close they are parameter wise
There doesn't seem to be any uniformity to how this should be handled, as capsules handle this differently for some reason, I think everything having the same "ball" grip that Hammer has to prevent overlapping with the already existing arrow transform gizmo
Image

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