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Scene Staging

In the future s&box will have a scene system. You will add GameObjects that contain Components to the scene.

This repository is the staging area for this system. S&box is evolving to the point where we can put a whole game engine, unit tests and editor system in one game project.

Plan

  • Iterate quickly on Scene/GameObject/Component system

  • Create editor tools and inspectors for Scene system

  • Create prefab system

  • Create networking system

  • Support Scene Prefabs in Hammer

  • Evaluate and Create Components

  • Move Scene stuff to engine

  • Make Scene system preferred way to develop

  • Retire APIs that are covered by

  • Usage

  • Download repo

  • Add as a project in s&box

  • Open Hierachy and Scene windows

  • Open scene

  • Press play