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Hammer is the 3D program everyone who uses s&box / source 2 is used to. Making the default control scheme similar to Unity is a bit of a weird decision.
The default could stay the way it is, but a menu allowing you to create your own keybinds, save them / share them as presets, and select from a few built in presets would be nice
Every window in s&box has keybinds, so it might be a good idea to create a universal system for this.
The text was updated successfully, but these errors were encountered:
Super agreed. As a Roblox Studio developer I really benefited from their amazing workflow. I wish that S&box would support this, even if the engine is in an early developer preview.
Also, industry standard DAWs like Reaper allow you to reset an adjustable knob/slider/GUI if you double click on it. This is SO much better then Godot's implementation of resetting to default values IMO and I would love to see it added in some way!
Hammer is the 3D program everyone who uses s&box / source 2 is used to. Making the default control scheme similar to Unity is a bit of a weird decision.
The default could stay the way it is, but a menu allowing you to create your own keybinds, save them / share them as presets, and select from a few built in presets would be nice
Every window in s&box has keybinds, so it might be a good idea to create a universal system for this.
The text was updated successfully, but these errors were encountered: