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grid.js
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grid.js
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/**
* grid.js v0.1
*
* Copyright (c) 2011 Finn Stokes
* Licensed under MIT license
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
* Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
function Cell(x,y,width,height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
Cell.prototype.impassable = false;
Cell.prototype.solid = false;
Cell.prototype.opaque = false;
Cell.prototype.destructible = false;
Cell.prototype.draw = function(gridX,gridY) {
ctx.strokeStyle = "#000000";
ctx.lineWidth = 1;
ctx.beginPath();
ctx.rect(gridX + this.x*this.width, gridY + this.y*this.height, this.width, this.height);
ctx.closePath();
ctx.stroke();
}
function Wall(x,y,width,height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
Wall.prototype.impassable = true;
Wall.prototype.solid = true;
Wall.prototype.opaque = true;
Wall.prototype.destructible = false;
Wall.prototype.draw = function(gridX,gridY) {
ctx.strokeStyle = "#000000";
ctx.lineWidth = 1;
ctx.fillStyle = "#444444";
ctx.beginPath();
ctx.rect(gridX + this.x*this.width, gridY + this.y*this.height, this.width, this.height);
ctx.closePath();
ctx.stroke();
ctx.fill();
}
function Glass(x,y,width,height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
Glass.prototype.impassable = false;
Glass.prototype.solid = true;
Glass.prototype.opaque = false;
Glass.prototype.destructible = true;
Glass.prototype.draw = function(gridX,gridY) {
ctx.strokeStyle = "#000000";
ctx.lineWidth = 1;
ctx.fillStyle = "#DDFFFF";
ctx.beginPath();
ctx.rect(gridX + this.x*this.width, gridY + this.y*this.height, this.width, this.height);
ctx.closePath();
ctx.stroke();
ctx.fill();
}
function Grid(width,height,cellWidth,cellHeight) {
this.cellWidth = cellWidth;
this.cellHeight = cellHeight;
this.entities = new Array();
this.cells = new Array(width);
for (var x = 0; x < width; x++) {
this.cells[x] = new Array(height);
for (var y = 0; y < height; y++) {
if(level.cells[y][x] === 1) {
this.cells[x][y] = new Wall(x,y,cellWidth,cellHeight);
} else if(level.cells[y][x] === 2) {
this.cells[x][y] = new Glass(x,y,cellWidth,cellHeight);
} else {
this.cells[x][y] = new Cell(x,y,cellWidth,cellHeight);
}
}
}
}
Grid.prototype.draw = function(xPos,yPos) {
for (var x = 0; x < this.cells.length; x++) {
for (var y = 0; y < this.cells[x].length; y++) {
this.cells[x][y].draw(xPos,yPos);
}
}
for (var i = 0; i < this.entities.length; i++) {
this.entities[i].draw(xPos,yPos,this.cellWidth,this.cellHeight)
}
}