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objective.js
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objective.js
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/**
* objective.js v0.1
*
* Copyright (c) 2011 Finn Stokes
* Licensed under MIT license
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
* Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
function Objective(x,y) {
this.x = x;
this.y = y;
}
Objective.prototype.draw = function(gridX,gridY,width,height) {
ctx.fillStyle = '#00DD00';
var x = gridX+(this.x+0.5)*width;
var y = gridY+(this.y+0.5)*height;
ctx.beginPath();
ctx.rect(x-width/3,y-height/4,width*2/3,height/2);
ctx.closePath();
ctx.fill();
}