OnRemoteConnectionState & overall network efficiency #547
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robvld
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Feature Request
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The bandwidth used by sharing Ids is incredibly insignificant and there is absolutely no security risk involved as no sensitive information is sent. ShareIds simply shares who owns objects/predicted spawned objects, and minor things like that. Most developers prefer the setting on so that's why it's the default. |
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By default Share Ids's is enabled. Would i not have checked OnRemoteConnectionState on the client i would not have known the server would send data to each connected client when other clients are connecting/disconnecting.
Would it not be better, imho, for the network library to send as little information by default and have users enable it when they need it?
thanks.
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