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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "GLOBALS",
"language": "GDScript",
"path": "res://scripts/GlobalParameters.gd"
}, {
"base": "Node",
"class": "Music",
"language": "GDScript",
"path": "res://music/MusicManager.gd"
} ]
_global_script_class_icons={
"GLOBALS": "",
"Music": ""
}
[application]
config/name="GMTK 2022"
run/main_scene="res://menu/MainMenu.tscn"
config/icon="res://img/sus1.png"
[autoload]
MusicManager="*res://music/MusicManager.tscn"
[display]
window/stretch/mode="2d"
window/stretch/aspect="keep"
[global]
scale=false
clear=false
default=false
[input]
mouse_down={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
slowmo={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/intended_usage/framebuffer_allocation.mobile=2
environment/default_clear_color=Color( 0.92549, 0.580392, 0.137255, 1 )
environment/default_environment="res://environments/new_environment.tres"