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Placing an Eye of Harmony voids power #17485
Placing an Eye of Harmony voids power #17485
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I can't reproduce this, are you certain that nothing else in your base is utilising power? Can you try this in a test world as well? |
This may be similar to an LSC issue I fixed recently, where it only happened in multiplayer if:
|
Yeah, its probably the same root cause as that LSC bug, which would make it multiplayer-only. I just placed another EoH controller and it went even worse than ever before -- the buffer instantly dropped from 3.30*10^19 to 0 the moment i placed it. There is absolutely nothing in the base that could use this much power, |
The wireless voiding issue appears to have been greatly exacerbated as of late, for unknown reasons. Now it regularly voids all power on its own. I have no idea how you would even begin to debug this, the only thing I feel somewhat confident in is that it's a multiplayer bug and almost certainly won't happen in singleplayer |
I think I discovered the problem. Some of our EoHs weren't chunkloaded, and it appears that EoH controllers void power not only when placed, but also when first loaded (I would assume this happens on server restart as well). This presumably only occurs in multiplayer when the EoH is owned by someone that does not own the wireless network, similar to the LSC voiding bug |
Your GTNH Discord Username
envoidia
Your Pack Version
2.7.0 Nightly 631
Your Server
private server
Java Version
Java 21
Type of Server
Vanilla Forge
Your Expectation
Placed down an Eye of Harmony controller block. Expected it to only consume power for recipes
The Reality
Placing an Eye of Harmony controller block immediately voids a large chunk of power every time, This power does not appear to be stored inside the controller, and it will not use it for recipes. For instance, I could have something in the realm of 10^18 EU stored, place an EoH, and then it won't turn on because it needs 7.48*10^17 EU to start, and I suddenly only have around 10^17
Your Proposal
Fix
Final Checklist
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