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I would like, just as the machine covers, to see an option to set a delay in the check. Being at default 5 minutes and able to be reduced to current check time, and increased to 60 minutes.
Furthermore, after starting a craft, multiple maintainers are triggered instantly which in some cases are “annoying” instead of helpful. A delay in starting the ME level maintainer big crafting job will let the initial craft finish first.
Your Goal
The me level maintainers are too “present” and acting immediately.
A delay will keep levels good overall on average but still let crafts finish first.
Your Vision
Initially reduce impact of cpu and lag on bigger servers with multiple bases.
a check (even with horrible ae2 systems) every 5 minutes, will significantly reduce impact on cpu.
secondly “calm/ease” the behaviour of the level maintainer after starting crafts.
Final Checklist
I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying I like this change please reconsider adding it will prompt us to investigate and reopen it once we confirm your report.
I understand this change request may not attract enough attention and thus not be implemented.
I understand this change request may be rejected due to other community members think it's inappropriate.
I believe this feature would make the pack better.
The text was updated successfully, but these errors were encountered:
Your GTNH Discord Username
Benji#0586
Your Pack Version
2.6.1
Your Proposal
The ME level maintainer calculates currently quickly the supposed craft if conditions are met.
In this, a bad optimised network not following https://gtnh.miraheze.org/wiki/Good_Practices_With_AE will cause lag due to being big, not optimised patterns or other reasons.
I would like, just as the machine covers, to see an option to set a delay in the check. Being at default 5 minutes and able to be reduced to current check time, and increased to 60 minutes.
Furthermore, after starting a craft, multiple maintainers are triggered instantly which in some cases are “annoying” instead of helpful. A delay in starting the ME level maintainer big crafting job will let the initial craft finish first.
Your Goal
The me level maintainers are too “present” and acting immediately.
A delay will keep levels good overall on average but still let crafts finish first.
Your Vision
Initially reduce impact of cpu and lag on bigger servers with multiple bases.
a check (even with horrible ae2 systems) every 5 minutes, will significantly reduce impact on cpu.
secondly “calm/ease” the behaviour of the level maintainer after starting crafts.
Final Checklist
The text was updated successfully, but these errors were encountered: