//ConfigurationClass.h //Fully documented #pragma once #include "pch.h"
class ConfigurationClass { private:
//Difficulty
int Difficulty_conf;
//Clock
bool Clock_conf;
bool TimekeeperPlay_conf;
bool TimekeeperGame_conf;
//Element repetition
bool ElementRep_conf;
//Circle style
int ElementType_conf;
//random numbers
int randomNUM;
int random_num1;
int random_num2;
int random_num3;
int random_num4;
public: ConfigurationClass(); ~ConfigurationClass();
void setDifficulty(int);
void setClock(bool);
void setTimekeeperPlay(bool);
void setTimekeeperGame(bool);
void setElementRep(bool);
void setElementType(int);
void setRandomNUM();
void setRandomNum1();
void setRandomNum2();
void setRandomNum3();
void setRandomNum4();
int getDifficulty();
bool getClock();
bool getTimekeeperPlay();
bool getTimekeeperGame();
bool getElementRep();
int getElementType();
int getRandomNUM();
int getRandomNum1();
int getRandomNum2();
int getRandomNum3();
int getRandomNum4();
};