diff --git a/doc/examples/rendering/renderPassEditorArnold.gfr b/doc/examples/rendering/renderPassEditorArnold.gfr index 3ec1f72a47b..9114d0bc7b7 100644 --- a/doc/examples/rendering/renderPassEditorArnold.gfr +++ b/doc/examples/rendering/renderPassEditorArnold.gfr @@ -8,8 +8,8 @@ import IECore import imath Gaffer.Metadata.registerValue( parent, "serialiser:milestoneVersion", 1, persistent=False ) -Gaffer.Metadata.registerValue( parent, "serialiser:majorVersion", 4, persistent=False ) -Gaffer.Metadata.registerValue( parent, "serialiser:minorVersion", 2, persistent=False ) +Gaffer.Metadata.registerValue( parent, "serialiser:majorVersion", 5, persistent=False ) +Gaffer.Metadata.registerValue( parent, "serialiser:minorVersion", 0, persistent=False ) Gaffer.Metadata.registerValue( parent, "serialiser:patchVersion", 0, persistent=False ) __children = {} @@ -41,7 +41,7 @@ parent.addChild( __children["ArnoldOptions"] ) __children["ArnoldOptions"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["RenderPassWedge"] = GafferScene.RenderPassWedge( "RenderPassWedge" ) parent.addChild( __children["RenderPassWedge"] ) -__children["RenderPassWedge"]["preTasks"].addChild( GafferDispatch.TaskNode.TaskPlug( "preTask1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["RenderPassWedge"]["preTasks"].resize( 2 ) __children["RenderPassWedge"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["BatchOutputs"] = GafferScene.Outputs( "BatchOutputs" ) parent.addChild( __children["BatchOutputs"] ) @@ -154,9 +154,7 @@ __children["Lights"].addChild( GafferArnold.ArnoldLight( "SpotLight" ) ) __children["Lights"]["SpotLight"].loadShader( "spot_light" ) __children["Lights"]["SpotLight"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Lights"].addChild( GafferScene.Group( "Group" ) ) -__children["Lights"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Lights"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in2", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Lights"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in3", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Lights"]["Group"]["in"].resize( 4 ) __children["Lights"]["Group"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Lights"].addChild( GafferArnold.ArnoldLight( "QuadLight" ) ) __children["Lights"]["QuadLight"].loadShader( "quad_light" ) @@ -165,7 +163,7 @@ __children["Lights"].addChild( GafferArnold.ArnoldLight( "SpotLight1" ) ) __children["Lights"]["SpotLight1"].loadShader( "spot_light" ) __children["Lights"]["SpotLight1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Lights"].addChild( GafferScene.Parent( "Parent" ) ) -__children["Lights"]["Parent"]["children"].addChild( GafferScene.ScenePlug( "child1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Lights"]["Parent"]["children"].resize( 2 ) __children["Lights"]["Parent"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Lights"].addChild( Gaffer.BoolPlug( "enabled", defaultValue = True, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Cameras"] = Gaffer.Box( "Cameras" ) @@ -180,11 +178,10 @@ __children["Cameras"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Cameras"]["BoxOut"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Cameras"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Cameras"].addChild( GafferScene.Group( "Group" ) ) -__children["Cameras"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Cameras"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in2", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Cameras"]["Group"]["in"].resize( 3 ) __children["Cameras"]["Group"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Cameras"].addChild( GafferScene.Parent( "Parent" ) ) -__children["Cameras"]["Parent"]["children"].addChild( GafferScene.ScenePlug( "child1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Cameras"]["Parent"]["children"].resize( 2 ) __children["Cameras"]["Parent"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Cameras"].addChild( Gaffer.BoxIn( "BoxIn" ) ) __children["Cameras"]["BoxIn"].setup( GafferScene.ScenePlug( "out", ) ) @@ -199,9 +196,7 @@ __children["Assets"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Assets"]["BoxOut"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"].addChild( GafferScene.Parent( "Parent" ) ) -__children["Assets"]["Parent"]["children"].addChild( GafferScene.ScenePlug( "child1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Assets"]["Parent"]["children"].addChild( GafferScene.ScenePlug( "child2", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Assets"]["Parent"]["children"].addChild( GafferScene.ScenePlug( "child3", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Parent"]["children"].resize( 4 ) __children["Assets"]["Parent"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"].addChild( Gaffer.Box( "Environment" ) ) __children["Assets"]["Environment"].addChild( GafferScene.Plane( "Ground" ) ) @@ -228,14 +223,14 @@ __children["Assets"]["Environment"]["StandardSurface"].addChild( Gaffer.V2fPlug( __children["Assets"]["Environment"].addChild( GafferScene.ShaderAssignment( "ShaderAssignment_walls" ) ) __children["Assets"]["Environment"]["ShaderAssignment_walls"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Environment"].addChild( GafferScene.Parent( "Parent" ) ) -__children["Assets"]["Environment"]["Parent"]["children"].addChild( GafferScene.ScenePlug( "child1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Environment"]["Parent"]["children"].resize( 2 ) __children["Assets"]["Environment"]["Parent"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Environment"].addChild( GafferScene.PathFilter( "PathFilter1" ) ) __children["Assets"]["Environment"]["PathFilter1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Environment"].addChild( GafferScene.PathFilter( "PathFilter2" ) ) __children["Assets"]["Environment"]["PathFilter2"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Environment"].addChild( GafferScene.Group( "Group" ) ) -__children["Assets"]["Environment"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Environment"]["Group"]["in"].resize( 2 ) __children["Assets"]["Environment"]["Group"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Environment"].addChild( GafferArnold.ArnoldShader( "Noise" ) ) __children["Assets"]["Environment"]["Noise"].loadShader( "noise" ) @@ -258,9 +253,7 @@ __children["Assets"]["Props"].addChild( GafferScene.ShaderAssignment( "ShaderAss __children["Assets"]["Props"]["ShaderAssignment3"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( GafferScene.ScenePlug( "out", direction = Gaffer.Plug.Direction.Out, flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( GafferScene.Group( "Group" ) ) -__children["Assets"]["Props"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Assets"]["Props"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in2", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Assets"]["Props"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in3", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Props"]["Group"]["in"].resize( 4 ) __children["Assets"]["Props"]["Group"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( GafferScene.PathFilter( "PathFilter1" ) ) __children["Assets"]["Props"]["PathFilter1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) @@ -270,21 +263,19 @@ __children["Assets"]["Props"]["StandardSurface4"].addChild( Gaffer.V2fPlug( "__u __children["Assets"]["Props"].addChild( GafferScene.ShaderAssignment( "ShaderAssignment4" ) ) __children["Assets"]["Props"]["ShaderAssignment4"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( GafferScene.Group( "Group1" ) ) -__children["Assets"]["Props"]["Group1"]["in"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Assets"]["Props"]["Group1"]["in"].addChild( GafferScene.ScenePlug( "in2", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Props"]["Group1"]["in"].resize( 3 ) __children["Assets"]["Props"]["Group1"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( GafferScene.PathFilter( "PathFilter2" ) ) __children["Assets"]["Props"]["PathFilter2"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( GafferScene.Parent( "Parent3" ) ) -__children["Assets"]["Props"]["Parent3"]["children"].addChild( GafferScene.ScenePlug( "child1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Props"]["Parent3"]["children"].resize( 2 ) __children["Assets"]["Props"]["Parent3"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( Gaffer.BoxOut( "BoxOut" ) ) __children["Assets"]["Props"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Assets"]["Props"]["BoxOut"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( GafferScene.Group( "Group2" ) ) -__children["Assets"]["Props"]["Group2"]["in"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -__children["Assets"]["Props"]["Group2"]["in"].addChild( GafferScene.ScenePlug( "in2", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Props"]["Group2"]["in"].resize( 3 ) __children["Assets"]["Props"]["Group2"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Props"].addChild( GafferScene.Sphere( "Sphere2" ) ) __children["Assets"]["Props"]["Sphere2"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) @@ -309,7 +300,7 @@ __children["Assets"]["Fx"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Assets"]["Fx"]["BoxOut"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Fx"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Fx"].addChild( GafferScene.Group( "Group" ) ) -__children["Assets"]["Fx"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Fx"]["Group"]["in"].resize( 2 ) __children["Assets"]["Fx"]["Group"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Fx"].addChild( GafferScene.SceneReader( "SceneReader" ) ) __children["Assets"]["Fx"]["SceneReader"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) @@ -343,7 +334,7 @@ __children["Assets"]["Chars"]["BoxOut"].setup( GafferScene.ScenePlug( "in", ) ) __children["Assets"]["Chars"]["BoxOut"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Chars"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Chars"].addChild( GafferScene.Group( "Group" ) ) -__children["Assets"]["Chars"]["Group"]["in"].addChild( GafferScene.ScenePlug( "in1", flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) +__children["Assets"]["Chars"]["Group"]["in"].resize( 2 ) __children["Assets"]["Chars"]["Group"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["Assets"]["Chars"].addChild( GafferScene.SceneReader( "SceneReader" ) ) __children["Assets"]["Chars"]["SceneReader"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) @@ -441,7 +432,7 @@ __children["RenderPassDefinitions"]["RenderPassOptionEdits"]["edits"].addRows( 8 __children["RenderPassDefinitions"]["RenderPassOptionEdits"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) __children["RenderPassDefinitions"].addChild( GafferScene.RenderPasses( "RenderPasses" ) ) __children["RenderPassDefinitions"]["RenderPasses"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) ) -parent["variables"]["imageCataloguePort"]["value"].setValue( 37295 ) +parent["variables"]["imageCataloguePort"]["value"].setValue( 38301 ) parent["variables"]["renderPass"]["value"].setValue( 'all' ) Gaffer.Metadata.registerValue( parent["variables"]["imageCataloguePort"], 'readOnly', True ) Gaffer.Metadata.registerValue( parent["variables"]["projectName"]["name"], 'readOnly', True ) @@ -1298,7 +1289,7 @@ __children["Backdrop15"]["title"].setValue( '' ) __children["Backdrop15"]["__uiBound"].setValue( imath.Box2f( imath.V2f( -18.7024384, -9.08207321 ), imath.V2f( 62.0365562, 19.2328033 ) ) ) __children["Backdrop15"]["__uiPosition"].setValue( imath.V2f( 243.806061, -105.895744 ) ) __children["Backdrop16"]["title"].setValue( 'Interactive preview' ) -__children["Backdrop16"]["description"].setValue( 'The Render Pass Editor can be used to activate a render pass for interactive preview. The active render pass is displayed within the Render Pass Editor\'s "Active" column (represented by a green dot icon). \n\nThis example begins with the "all" render pass active and it will be rendered by the InteractiveRender node. \n\nTo activate a different render pass, double-click within the "Active" column next to the render pass of your choice. The green icon will move next to that render pass to signify that it is now active. The scene will update to display the newly active render pass and the InteractiveRender node will render it.' ) +__children["Backdrop16"]["description"].setValue( 'The Render Pass Editor can be used to activate a render pass for interactive preview. The active render pass is displayed within the Render Pass Editor\'s "Active" column (represented by a yellow dot icon). \n\nThis example begins with the "all" render pass active and it will be rendered by the InteractiveRender node. \n\nTo activate a different render pass, double-click within the "Active" column next to the render pass of your choice. The yellow icon will move next to that render pass to signify that it is now active. The scene will update to display the newly active render pass and the InteractiveRender node will render it.' ) __children["Backdrop16"]["__uiBound"].setValue( imath.Box2f( imath.V2f( -3.94014359, -7.6455574 ), imath.V2f( 40, 20 ) ) ) __children["Backdrop16"]["__uiPosition"].setValue( imath.V2f( 265.371613, -106.806831 ) ) __children["Backdrop17"]["title"].setValue( '' ) diff --git a/resources/graphics.svg b/resources/graphics.svg index 16669f77c69..320a7fd94ea 100644 --- a/resources/graphics.svg +++ b/resources/graphics.svg @@ -6,7 +6,7 @@ height="1000" id="svg2" version="1.1" - inkscape:version="1.1.2 (0a00cf5339, 2022-02-04)" + inkscape:version="1.1.1 (3bf5ae0d25, 2021-09-20)" sodipodi:docname="graphics.svg" enable-background="new" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" @@ -306,7 +306,17 @@ inkscape:bbox-nodes="true" inkscape:showpageshadow="2" inkscape:pagecheckerboard="0" - inkscape:deskcolor="#4c4c4c"> + inkscape:deskcolor="#4c4c4c" + showgrid="false" + inkscape:zoom="6.984" + inkscape:cx="77.033219" + inkscape:cy="2868.7715" + inkscape:window-width="1501" + inkscape:window-height="1088" + inkscape:window-x="1547" + inkscape:window-y="231" + inkscape:window-maximized="0" + inkscape:current-layer="layer1"> @@ -10084,7 +10094,7 @@ cy="2784.9451" cx="54.179211" id="circle6245-3" - style="display:inline;vector-effect:none;fill:#54ad5e;fill-opacity:1;fill-rule:nonzero;stroke:#3c3c3c;stroke-width:1.00157;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;paint-order:normal" /> + style="display:inline;vector-effect:none;fill:#f0dc28;fill-opacity:1;fill-rule:nonzero;stroke:#3c3c3c;stroke-width:1.00157;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;paint-order:normal" /> + style="display:inline;vector-effect:none;fill:#f0dc28;fill-opacity:0.38041458;fill-rule:nonzero;stroke:#779cbd;stroke-width:1.00157;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;paint-order:normal" />