Aseprite's main goal is to be a tool to create animations. The timeline gives you total control over frames, layers, and cels.
The general workflow is:
- You draw the first frame
- Then you add new frames (e.g. pressing
Alt+N
) and continue drawing them - You can navigate frames using
Left
andRight
arrow keys (or,
and.
) to go to the previous or next frames respectively - You can preview the animation using
the Play button or pressing
Enter
key - You can tag a range of frames for future reference or to separate different animations of the same sprite
There are some extra tools like the Preview Window and Onion Skinning that will make your life a lot easier to animate.
- Add a new frame copying the current one
- Add a new empty frame
- Copy frames or cels
- Move frames or cels
- Remove frames
- Reuse frames
- Tag several frames
- Change the duration of a specific frame
- Copy layers/frames/cels between files
- Loop a section
- Reverse frames
See the Onion Skinning section.
SEE ALSO