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ModGL.sln
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ModGL.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModGL", "ModGL\ModGL.csproj", "{1CFDC9EE-42E8-45FD-B5EA-478F67C72447}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModGL.UnitTests", "ModGL.UnitTests\ModGL.UnitTests.csproj", "{46B36B35-53DE-4651-8EFA-529F59153127}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{5657A69C-08C0-4DC9-9EE0-54BD31ECECDB}"
ProjectSection(SolutionItems) = preProject
README.md = README.md
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tools", "Tools", "{125808DE-F95B-41EA-B7DC-0CED6668AB4B}"
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EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModGL.Shaders.Linq", "ModGL.Shaders.Linq\ModGL.Shaders.Linq.csproj", "{9C308E0E-90E2-44FA-8F54-A5276B67BE43}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModGL.Shaders.Linq.UnitTests", "ModGL.Shaders.Linq.UnitTests\ModGL.Shaders.Linq.UnitTests.csproj", "{F9D51D99-B69D-4EFF-B522-DCBC6B9CFB9A}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ModGL.ObjectModel", "ModGL.ObjectModel\ModGL.ObjectModel.csproj", "{16679673-170A-4788-93C5-37C3DF2E330B}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TexturedTerrain", "Samples\TexturedTerrain\TexturedTerrain.csproj", "{35F106D1-24DF-4237-A148-9A9C41A20FBD}"
EndProject
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