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react-native-reanimated.d.ts
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react-native-reanimated.d.ts
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// Project: https://github.com/kmagiera/react-native-reanimated
// TypeScript Version: 2.8
declare module 'react-native-reanimated' {
import { ComponentClass } from 'react';
import {
ViewProps,
TextProps,
ImageProps,
ScrollViewProps,
StyleProp,
ViewStyle,
TextStyle,
ImageStyle,
} from 'react-native';
namespace Animated {
class AnimatedNode<T> {
constructor(
nodeConfig: object,
inputNodes?: ReadonlyArray<AnimatedNode<any>>,
);
isNativelyInitialized(): boolean;
/**
* ' __value' is not available at runtime on AnimatedNode<T>. It is
* necessary to have some discriminating property on a type to know that
* an AnimatedNode<number> and AnimatedNode<string> are not compatible types.
*/
' __value': T;
}
class AnimatedClock extends AnimatedNode<number> {
constructor();
}
export enum Extrapolate {
EXTEND = 'extend',
CLAMP = 'clamp',
IDENTITY = 'identity',
}
interface InterpolationConfig {
inputRange: ReadonlyArray<Adaptable<number>>;
outputRange: ReadonlyArray<Adaptable<number>>;
extrapolate?: Extrapolate;
extrapolateLeft?: Extrapolate;
extrapolateRight?: Extrapolate;
}
type Value = string | number | boolean;
class AnimatedValue<T extends Value> extends AnimatedNode<T> {
constructor(value?: T);
setValue(value: Adaptable<T>): void;
interpolate(config: InterpolationConfig): AnimatedNode<number>;
}
export type Mapping = { [key: string]: Mapping } | Adaptable<any>;
export type Adaptable<T> =
| T
| AnimatedNode<T>
| ReadonlyArray<T | AnimatedNode<T>>;
type BinaryOperator = (
left: Adaptable<number>,
right: Adaptable<number>
) => AnimatedNode<number>;
type UnaryOperator = (value: Adaptable<number>) => AnimatedNode<number>;
type MultiOperator = (
a: Adaptable<number>,
b: Adaptable<number>,
...others: Adaptable<number>[]
) => AnimatedNode<number>;
export interface DecayState {
finished: AnimatedValue<number>;
velocity: AnimatedValue<number>;
position: AnimatedValue<number>;
time: AnimatedValue<number>;
}
export interface DecayConfig {
deceleration: Adaptable<number>;
}
export interface BackwardCompatibleWrapper {
start: (callback : (data: { finished: boolean }) => any) => void;
stop: () => void;
}
export interface TimingState {
finished: AnimatedValue<number>;
position: AnimatedValue<number>;
time: AnimatedValue<number>;
frameTime: AnimatedValue<number>;
}
export type EasingFunction = (value: Adaptable<number>) => AnimatedNode<number>;
export interface TimingConfig {
toValue: Adaptable<number>;
duration: Adaptable<number>;
easing: EasingFunction;
}
export interface SpringState {
finished: AnimatedValue<number>;
velocity: AnimatedValue<number>;
position: AnimatedValue<number>;
time: AnimatedValue<number>;
}
export interface SpringConfig {
damping: Adaptable<number>;
mass: Adaptable<number>;
stiffness: Adaptable<number>;
overshootClamping: Adaptable<number> | boolean;
restSpeedThreshold: Adaptable<number>;
restDisplacementThreshold: Adaptable<number>;
toValue: Adaptable<number>;
}
type AnimateStyle<S extends object> = {
[K in keyof S]: S[K] extends ReadonlyArray<any>
? ReadonlyArray<AnimateStyle<S[K][0]>>
: S[K] extends object
? AnimateStyle<S[K]>
:
| S[K]
| AnimatedNode<
// allow `number` where `string` normally is to support colors
S[K] extends string ? S[K] | number : S[K]
>
};
type AnimateProps<
S extends object,
P extends {
style?: StyleProp<S>;
}
> = {
[K in keyof P]: K extends 'style'
? StyleProp<AnimateStyle<S>>
: P[K] | AnimatedNode<P[K]>
};
type CodeProps = {
exec?: AnimatedNode<number>
children?: () => AnimatedNode<number>
};
// components
export const View: ComponentClass<AnimateProps<ViewStyle, ViewProps>>;
export const Text: ComponentClass<AnimateProps<TextStyle, TextProps>>;
export const Image: ComponentClass<AnimateProps<ImageStyle, ImageProps>>;
export const ScrollView: ComponentClass<
AnimateProps<ViewStyle, ScrollViewProps>
>;
export const Code: ComponentClass<CodeProps>;
// classes
export {
AnimatedClock as Clock,
AnimatedNode as Node,
AnimatedValue as Value,
};
// base operations
export const add: MultiOperator;
export const sub: MultiOperator;
export const multiply: MultiOperator;
export const divide: MultiOperator;
export const pow: MultiOperator;
export const modulo: MultiOperator;
export const sqrt: UnaryOperator;
export const sin: UnaryOperator;
export const cos: UnaryOperator;
export const exp: UnaryOperator;
export const round: UnaryOperator;
export const floor: UnaryOperator;
export const ceil: UnaryOperator;
export const lessThan: BinaryOperator;
export const eq: BinaryOperator;
export const greaterThan: BinaryOperator;
export const lessOrEq: BinaryOperator;
export const greaterOrEq: BinaryOperator;
export const neq: BinaryOperator;
export const and: MultiOperator;
export const or: MultiOperator;
export function defined(value: Adaptable<any>): AnimatedNode<0 | 1>;
export function not(value: Adaptable<any>): AnimatedNode<0 | 1>;
export function set(
valueToBeUpdated: AnimatedValue<number>,
sourceNode: Adaptable<number>,
): AnimatedNode<number>;
export function concat(
a: AnimatedNode<string>,
b: AnimatedNode<string>,
...others: AnimatedNode<string>[],
): AnimatedNode<string>;
export function cond(
conditionNode: Adaptable<number>,
ifNode: Adaptable<number>,
elseNode?: Adaptable<number>,
): AnimatedNode<number>;
export function block<T>(
items: ReadonlyArray<Adaptable<T>>,
): AnimatedNode<T>;
export function call<T>(
args: ReadonlyArray<T | AnimatedNode<T>>,
callback: (args: ReadonlyArray<T>) => void,
): AnimatedNode<0>;
export function debug<T>(
message: string,
value: Adaptable<T>,
): AnimatedNode<T>;
export function onChange(
value: Adaptable<number>,
action: Adaptable<number>,
): AnimatedNode<number>;
export function startClock(clock: AnimatedClock): AnimatedNode<0>;
export function stopClock(clock: AnimatedClock): AnimatedNode<0>;
export function clockRunning(clock: AnimatedClock): AnimatedNode<0 | 1>;
// the return type for `event` is a lie, but it's the same lie that
// react-native makes within Animated
export function event(
argMapping: ReadonlyArray<Mapping>,
config?: {},
): (...args: any[]) => void;
// derived operations
export function abs(value: Adaptable<number>): AnimatedNode<number>;
export function acc(value: Adaptable<number>): AnimatedNode<number>;
export function color(
r: Adaptable<number>,
g: Adaptable<number>,
b: Adaptable<number>,
a?: Adaptable<number>,
): AnimatedNode<number>;
export function diff(value: Adaptable<number>): AnimatedNode<number>;
export function diffClamp(
value: Adaptable<number>,
minVal: Adaptable<number>,
maxVal: Adaptable<number>,
): AnimatedNode<number>;
export function interpolate(
value: Adaptable<number>,
config: InterpolationConfig,
): AnimatedNode<number>;
export const max: BinaryOperator;
export const min: BinaryOperator;
// animations
export function decay(
clock: AnimatedClock,
state: DecayState,
config: DecayConfig,
): AnimatedNode<number>;
export function timing(
clock: AnimatedClock,
state: TimingState,
config: TimingConfig,
): AnimatedNode<number>;
export function spring(
clock: AnimatedClock,
state: SpringState,
config: SpringConfig,
): AnimatedNode<number>;
// backward compatible API
export function spring(
node: AnimatedNode<number>,
config: SpringConfig,
): BackwardCompatibleWrapper;
export function timing(
node: AnimatedNode<number>,
config: TimingConfig,
): BackwardCompatibleWrapper;
export function decay(
node: AnimatedNode<number>,
config: DecayConfig,
): BackwardCompatibleWrapper;
// configuration
// `addWhitelistedNativeProps` will likely be removed soon, and so is
// intentionally not exposed to TypeScript. If it is needed, it could be
// uncommented here, or just use
// `(Animated as any).addWhitelistedNativeProps({ myProp: true });`
// addWhitelistedNativeProps(props: { [key: string]: true }): void;
}
export default Animated;
interface EasingStatic {
linear: Animated.EasingFunction;
ease: Animated.EasingFunction;
quad: Animated.EasingFunction;
cubic: Animated.EasingFunction;
poly(n: Animated.Adaptable<number>): Animated.EasingFunction;
sin: Animated.EasingFunction;
circle: Animated.EasingFunction;
exp: Animated.EasingFunction;
elastic(bounciness?: Animated.Adaptable<number>): Animated.EasingFunction;
back(s?: Animated.Adaptable<number>): Animated.EasingFunction;
bounce: Animated.EasingFunction;
bezier(
x1: number,
y1: number,
x2: number,
y2: number,
): Animated.EasingFunction;
in(easing: Animated.EasingFunction): Animated.EasingFunction;
out(easing: Animated.EasingFunction): Animated.EasingFunction;
inOut(easing: Animated.EasingFunction): Animated.EasingFunction;
}
export const Easing: EasingStatic;
}