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Godot 4 3D IK Status June 2023 #3
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To track issues, discussions, and demo projects related to SkeletonIK3D Do suggest ONE common model for testing SkeletonIK3D in the comment below Automated Godot4 IK humanoid SetupTo Do and Suggestions
1st June 2023 UpdateSkeletonIK3D scene tree node
Animation Rigging in Godot4Topic: Godot4: Bone Animation (within Godot)
Milestone: Procedural motion for animated skeletonsExplore different Animation Rigging Godot Addons |
Just to add to your tracker, this godot engine module done by V-Sekai implements many bone IK : and this is their branch for implementing it in the godot engine : but I guess this is a WIP. Edit : |
@ywmaa |
Are you aware of this skeleton3D IK example? |
No, I am not aware of it. It looks like it depend on the old ModificationStack. |
[ewbik or Everything-Will-Be-IK
https://www.youtube.com/watch?v=y_o34kOx_FA
Godot Version
https://youtu.be/6Hu5wAJWBQ0
Many Bone IK [ewbik or Everything-Will-Be-IK]
An alternative option to the existing Godot4 [IK scene tree node.] with many bone ik animation tree
Risk
=> if I understand correctly, many bone IK idea come from ewbik
many_bone_ik
Convert IK solvers to be using the AnimationTree
Related work
GDScript
TEST_ewbik
Cpp
ewbik
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