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condition.go
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condition.go
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// Copyright 2013 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package winapi
type Condition interface {
Expression
Satisfied() bool
}
type MutableCondition struct {
satisfied bool
changedPublisher EventPublisher
}
func NewMutableCondition() *MutableCondition {
return new(MutableCondition)
}
func (mc *MutableCondition) Value() interface{} {
return mc.satisfied
}
func (mc *MutableCondition) Satisfied() bool {
return mc.satisfied
}
func (mc *MutableCondition) SetSatisfied(satisfied bool) error {
if satisfied == mc.satisfied {
return nil
}
mc.satisfied = satisfied
mc.changedPublisher.Publish()
return nil
}
func (mc *MutableCondition) Changed() *Event {
return mc.changedPublisher.Event()
}
type DelegateCondition struct {
satisfied func() bool
changed *Event
}
func NewDelegateCondition(satisfied func() bool, changed *Event) *DelegateCondition {
return &DelegateCondition{satisfied, changed}
}
func (dc *DelegateCondition) Value() interface{} {
return dc.satisfied()
}
func (dc *DelegateCondition) Satisfied() bool {
return dc.satisfied()
}
func (dc *DelegateCondition) Changed() *Event {
return dc.changed
}
type compositeCondition struct {
items []Condition
itemsChangedHandles []int
changedPublisher EventPublisher
}
func (cc *compositeCondition) init(items []Condition) {
cc.items = append(cc.items, items...)
for _, item := range items {
handle := item.Changed().Attach(func() {
cc.changedPublisher.Publish()
})
cc.itemsChangedHandles = append(cc.itemsChangedHandles, handle)
}
}
func (cc *compositeCondition) satisfied(all bool) bool {
for _, item := range cc.items {
if all != item.Satisfied() {
return !all
}
}
return all
}
func (cc *compositeCondition) Changed() *Event {
return cc.changedPublisher.Event()
}
func (cc *compositeCondition) Dispose() {
for i, item := range cc.items {
item.Changed().Detach(cc.itemsChangedHandles[i])
}
}
type allCondition struct {
compositeCondition
}
func NewAllCondition(items ...Condition) Condition {
ac := new(allCondition)
ac.init(items)
return ac
}
func (ac *allCondition) Value() interface{} {
return ac.Satisfied()
}
func (ac *allCondition) Satisfied() bool {
return ac.satisfied(true)
}
type anyCondition struct {
compositeCondition
}
func NewAnyCondition(items ...Condition) Condition {
ac := new(anyCondition)
ac.init(items)
return ac
}
func (ac *anyCondition) Value() interface{} {
return ac.Satisfied()
}
func (ac *anyCondition) Satisfied() bool {
return ac.satisfied(false)
}
type negatedCondition struct {
other Condition
}
func NewNegatedCondition(other Condition) Condition {
return &negatedCondition{other}
}
func (nc *negatedCondition) Value() interface{} {
return nc.Satisfied()
}
func (nc *negatedCondition) Satisfied() bool {
return !nc.other.Satisfied()
}
func (nc *negatedCondition) Changed() *Event {
return nc.other.Changed()
}