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After my last system update (Arch) godot is not usable with the VR, everything was working fine 2 days ago.
I can't record a video because in the desktop view everything looks fine but the headset doesn't render the view fast enough.
It only happen with godot.
And now if I toggle VR view in steamvr view it renders a black window and then crashes
Running: /opt/godot-bin/godot --path /home/axel/Documents/GodotVRRoom --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 3977 --debug-collisions --debug-navigation --position 448,240
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: llvmpipe (LLVM 11.0.0, 256 bits)
Usage count increased to 2
Usage count increased to 3
OpenVR: initialising OpenVR context
Application in scene (normal) mode.
Main OpenVR interface has been initialized
Main render models interface has been initialized.
Found base station 1 (lh_basestation_vive)
Found base station 2 (lh_basestation_vive)
ERROR: find_by_type_and_id: Condition "p_tracker_id == 0" is true. Returned: __null
At: servers/arvr_server.cpp:305.
ERROR: find_by_type_and_id: Condition "p_tracker_id == 0" is true. Returned: __null
At: servers/arvr_server.cpp:305.
ERROR: find_by_type_and_id: Condition "p_tracker_id == 0" is true. Returned: __null
At: servers/arvr_server.cpp:305.
ERROR: find_by_type_and_id: Condition "p_tracker_id == 0" is true. Returned: __null
At: servers/arvr_server.cpp:305.
ERROR: find_by_type_and_id: Condition "p_tracker_id == 0" is true. Returned: __null
At: servers/arvr_server.cpp:305.
godot logs are fine except for this error that is spammed, I didn't notice it before.
stemvr logs [8675:8675:1125/223008.270950:ERROR:shared_context_state.cc(74)] Skia shader compilation error can it be due to this error?
It looks like something is wrong with your GPU setup:
OpenGL ES 3.0 Renderer: llvmpipe (LLVM 11.0.0, 256 bits)
llvmpipe is a software renderer, that uses your CPU instead of the GPU. So it seems your Nvidia driver may have failed to upgrade properly, maybe a reinstall will help.
Else, probably the Arch forums are better help there.
After my last system update (Arch) godot is not usable with the VR, everything was working fine 2 days ago.
I can't record a video because in the desktop view everything looks fine but the headset doesn't render the view fast enough.
It only happen with godot.
And now if I toggle VR view in steamvr view it renders a black window and then crashes
godot logs are fine except for this error that is spammed, I didn't notice it before.
stemvr logs
[8675:8675:1125/223008.270950:ERROR:shared_context_state.cc(74)] Skia shader compilation error
can it be due to this error?stemvr system report
journalctl
dmesg
I already tried a fresh install of steamvr, stemvr beta, ecc.. but nothing helped
I tried to downgrade nvidia, linux, ecc.. but it didn't help, downgrade nvidia is a bit messy and I'm a noob
It's really strange because everything was working just fine 2 days ago
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