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Flows & Microflows
RTS style has a particular flow because it's always driven by the player, the real time control of the units makes the gameplay unique everytime it starts, the player can complete a mission within the time he wants and doing the way he wants. The combats are automatic, except the special habilities, but can be interrepted whenever the user wants, is kind of god role playing. What we want to transmit to the player is that he has an especific objective but is free to explore the world, improve his hability, gain money & experience, upgrade his team, defeat thousands of enemies steadily, so the flow is made by him.
The player will be warned about the secret zones. These zones are closed places where the player can get a fast & abundant reward at the expense of an ambush of stronger enemies or similar.