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Adds gameservers per node count and distribution #551
Adds gameservers per node count and distribution #551
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Build Succeeded 👏 Build Id: 7a47ff10-dfa9-42a4-a3d0-87b2614ffca0 The following development artifacts have been built, and will exist for the next 30 days:
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pkg/metrics/controller.go
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nodesCountStats.M(int64(len(gsPerNodes)))) | ||
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for _, node := range nodes { | ||
if c, ok := gsPerNodes[node.Name]; ok { |
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nit: can be simplified to unconditional
stats.Record(context.Background(), gsPerNodesCountStats.M(gsPerNodes[node.Name]))
because default value in a map is going to be zero.
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Interesting you found a bug here ! I was counting more than required, when I made the change metrics were different and correct.
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only minor comment, feel free to merge when ready
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@jkowalski you fixed this no ?
Still flaky it just passed without changes |
Build Succeeded 👏 Build Id: 23207d69-5fc1-4306-851a-cf13cb65e6ee The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website will exist for the next 30 days: To install this version:
|
Addresses #547
I've included gameservers per nodes (count and distribution) in our
Agones GameServers
dashboard and move everything related to allocations toAgones Allocations
.