Every minute, a random effect happens. Multiplayer compatible! Every player needs to have the mod installed.
Heavily inspired by the "Chaos Mod" series of GTA games.
Currently features 144 different effects.
Full list of effects
- Nothing: Does absolutely nothing
- Enable Random Artifact: Enables a random artifact. Lasts until end of stage.
- Add Mountain Shrine: Adds a number of mountain shrines to the teleporter event, number of shrines added can be configured (default is 2)
- Activate Teleporter: Forcefully activates the stage teleporter
- Give Random Item: Gives all players a random item
- One Hit KO: Sets everything on the stage to 1 HP, lasts 30 seconds
- Freeze!: Freezes every character on the stage for 4 seconds
- Payday: Gives all players an amount of money equivalent to 4 large chests. (Amount can be configured)
- Increase Monster Spawns: Increases monster director credits for the rest of the current stage (+50% by default, configurable)
- Spawn Scavenger Bag: Spawns a scavenger bag near a random player
- Loose Pockets: Drops a random item from everyone's inventory every 0.9 seconds
- Meteor Shower: Activates the glowing meteorite equipment
- Randomize Loadout: Randomizes all player's loadouts (skills and skins)
- You and a super intelligent Lemurian...: Spawns an invincible Lemurian in a random location on the map with an infinite damage stat (instantly die if you touch it)
- Mitosis: Duplicates every character on the map
- Scrap Random Item: Turns a random scrappable item in every players inventory into the corresponding scrap
- Increase Gravity: Increases gravity by a configurable amount (default +50%), lasts until the end of the current stage
- Decrease Gravity: Decreases gravity by a configurable amount (default -50%), lasts until the end of the current stage
- Give Random Elite Aspect: Gives all players a random elite aspect (drops on the ground if they don't have any empty equipment slots)
- Corrupt Random Item: Converts a random item in every player's inventory to the void variant
- Spawn Doppelganger: Triggers the Artifact of Vengeance event
- Potrolling: Spawns a bunch of nice pots for you to roll
- Wet Floor: Every surface is slippery. Lasts until end of current stage
- Increase Chest Prices: Increases the cost of all interactables by a configurable amount (default +25%)
- Decrease Chest Prices: Decreases the cost of all interactables by a configurable amount (default -25%)
- Spawn Void Implosion: Spawns a random void implosion on every player
- Launch Everyone in Random Directions: Launches all characters in a random direction with a random force
- Voidtouch Everyone: Makes every non-player on the stage into a voidtouched elite (including allies)
- Duplicate Random Item Stack: Duplicates a random item stack for every player
- Teleport to Random Location: Teleports every player to a random location on the current stage
- Activate Random Equipment: Activates a random activatable equipment on all characters
- Change Difficulty: Sets the current difficulty to a random one for the rest of the run
- Combo: Activates 2 other random effects
- Gambling Addiction: Replaces every source of loot on the map with a chance shrine
- Give Tonic Affliction: Gives all players one Tonic Affliction
- Spawn Random Boss: Spawns a random boss
- Max All Cooldowns: Sets all skill and equipment cooldowns to their maximum value (as if you just used them)
- Uncorrupt Random Item: Converts all of a random item into its non-void variant
- Poverty: Converts all players' money into experience
- +5 Minutes: Adds 5 minutes to the run timer
- Trigger Random Family Event: Activates a random family event for the rest of the current stage
- Spawn Random Beacon: Spawns a random captain beacon on every player
- Orbital Bombardment: Spawns Diablo Strikes all over the map
- Benthic Transform Random Item: Upgrades the tier of 1 random item
- Kill All (Non-Boss) Enemies: Kills all non-boss enemies on the map
- Random Gravity Direction: Changes the direction of gravity
- Disable Random Skill: Disables a random skill slot, lasts 90 seconds
- Ahoy!: Spawns 3 equipment drones with a Consumed Trophy Hunter's Tricorn
- Increase Knockback: Multiplies all knockback by 3 (configurable), lasts 1 stage
- Add Random Item to Monster Inventory: Permanently adds a random item to all enemies
- Spawn Void Seed: Spawns a void seed somewhere on the map
- All Items Are Void Potentials: All dropped items become Void Potentials. The original item is always guaranteed to be an option to prevent potential softlocks. Lasts 1 stage
- All Skills are Agile: Allows every skill to be used while sprinting. Lasts 1 stage
- Give Everyone a Random Buff: Gives every character on the map a random buff for the rest of the current stage.
- Give Everyone a Random Debuff: Gives every character on the map a random debuff for the rest of the current stage.
- Moon Detonation: Starts the moon escape sequence. Lasts 45 seconds (configurable)
- Spawn Random Interactable: Spawns a random interactable at every player
- Spawn Random Portal: Spawns a random portal at a random player
- Increase Proc Coefficients: Multiplies all proc coefficients by 2 (configurable)
- Guaranteed Chance Effects: All percent-chance effects are guaranteed to happen (effectively infinite luck stat on everything), lasts 1 stage
- Increase Projectile Speed: Increases the speed of all projectiles, lasts 1 stage (+50% by default, configurable)
- Decrease Projectile Speed: Decreases the speed of all projectiles, lasts 1 stage (-50% by default, configurable)
- Increase World Speed: Increases the game speed, but compensates all players to be slower, gives the illusion of everything else being faster, lasts 1 stage (+50% by default, configurable)
- Decrease World Speed: Decreases the game speed, but compensates all players to be faster, gives the illusion of everything else being slower, lasts 1 stage (-50% by default, configurable)
- Blood Money: All interactable prices are converted into percent health cost, lasts 1 stage
- Force Activate Random Skill: Forces a random skill to constantly activate, lasts 90 seconds
- Spawn Random Enemy: Spawns a random enemy for every player
- Spawn Random Ally: Spawns a random ally for every player
- Steal Player Items: Steals items from every player and distributes them among enemies, damage the enemy that took items to gain them back (leaving the stage will also give all the items back)
- Reinforcements: Spawns allied survivors in drop pods around the map.
- Bouncy Projectiles: All projectiles and bullets bounce on the surface they hit. Lasts 1 stage.
- Eradicate Random Item: Permanently removes a random item from the game for the rest of the run
- Reset Player Level: Sets all players' level to 0
- -5 Minutes: Decreases the run timer by 5 minutes
- Invert Knockback: Reverses the direction of all knockback applied to characters
- +100% Fall Damage: Increases fall damage by 100% (configurable). Also makes it lethal. Lasts 1 stage.
- Disable Fall Damage: Disables all fall damage. Lasts 1 stage.
- Risk of Thunder: Spawns lightning strikes at random points on the map. Lasts 30 seconds.
- Spawn Jump Pad: Spawns a random jump pad at every player
- Superhot: Time moves when players move
- Gupscare: Spawns a Gup above every player
- Roll Credits: Starts the game credits
- Aspect Roulette: Randomly switches the elite aspect of all characters (only affects players if they already have an aspect equipment)
- Unscrap Random Item: Converts a random stack of scrap into a random item of the same tier
- Disable Procs: Disables all proc effects. Lasts 45 seconds
- Item Magnet: All pickups move towards players. Lasts 90 seconds
- Item Repulsor: All pickups move away from players. Lasts 90 seconds
- Kill All Player Allies: Kills all player allies
- No sprinting: Disables sprinting for all characters, lasts 30 seconds
- Everyone is Invisible: Every character on the stage becomes invisible, lasts 30 seconds
- Revive Dead Characters: Revives all recently killed characters
- Lock All Chests: Locks all chests as if the teleporter has started, lasts 45 seconds
- Delayed Attacks: All attacks have a 0.5 second delay before happening, lasts 90 seconds
- Recruit Random Enemy: Converts a random enemy on the stage to the player team
- Adaptive Recycling: Repeatedly recycles all items on the stage, lasts 90 seconds
- Decrease Teleporter Charge Rate: Decreases charge rate for all holdout zones, lasts 1 stage
- Increase Teleporter Charge Rate: Increases charge rate for all holdout zones, lasts 1 stage
- Decrease Teleporter Radius: Decreases the radius on all holdout zones, lasts 1 stage
- Increase Teleporter Radius: Increases the radius on all holdout zones, lasts 1 stage
- Scrambled Text: Randomizes the order of letters in most text displayed in the game, lasts 120 seconds
- Sulfur Pools Experience: Fills the map with Sulfur Pods
- Disable Knockback: Disables all knockback, lasts 1 stage
- Increase Skill Cooldowns: Increases cooldown for all skills, lasts 1 stage
- Decrease Skill Cooldowns: Decreases cooldown for all skills, lasts 1 stage
- Relocate Teleporter: Moves the stage teleporter to a random position on the map
- Inventory Swap: Swaps the inventories of each player with another player. Multiplayer only.
- No Equipment Cooldowns: Removes all equipment cooldowns, lasts 60 seconds.
- Disable Equipment: Disables all equipment activation, lasts 60 seconds.
- All Items Are A Random Item: All items on the stage get turned into a random item. Essentially Artifact of Kin for items. Lasts 1 stage.
- Everything is Free: All interactables are free, lasts 30 seconds.
- Bouncy Items: Item drops will bounce on the ground before settling, lasts 60 seconds
- Increase Skill Charges: Adds 1 charge to every skill, lasts 1 stage
- Decrease Skill Charges: Removes 1 charge from every skill (cannot reduce below 1), lasts 1 stage
- Focused Teleporter Charging: Holdout zone radius decreases with charge percentage, lasts 1 stage
- Sluggish Camera: Delays camera position by a small amount, lasts 45 seconds
- No Recoil: Disables all recoil, lasts 90 seconds
- High FOV: Increases camera Field of View, lasts 90 seconds
- Low FOV: Decreases camera Field of View, lasts 45 seconds
- Flipped Camera: Flips the camera upside down, lasts 30 seconds
- Everyone Implodes on Death: Spawns a void implosion on any character death, lasts 60 seconds
- Knockback Recoil: Firing weapons pushes characters backwards, lasts 90 seconds
- Increase Effect Duration: Increases the duration of all other effects (2x by default), lasts 2 stages
- Decrease Effect Duration: Decreases the duration of all other effects (0.5x by default), lasts 2 stages
- Activate All Interactables: Interacts with most interactable objects on the stage (chests, shrines)
- Explosive Deaths: All non-players explode at low health or death, lasts 90 seconds
- Prototype Models: Replaces all character models with their hitboxes, lasts 90 seconds
- Pause: Pauses the run timer and effect activation, lasts 60 seconds
- 2x Item Drops: Doubles all dropped pickups, lasts 90 seconds
- Enable Weak Points for All Damage: Enables the weak point check from Railgunner snipe to all damage, lasts 90 seconds
- Always Sprinting: Forces all characters to constantly sprint, lasts 60 seconds
- Repeating Projectiles: All projectiles spawn an additional 5 copies after a delay, lasts 90 seconds
- Swap Health & Shield: Swaps health and shield values for all characters, lasts 60 seconds
- Cleanse Random Item: Turns a random item or equipment (lunars prioritized) from every player into a random pearl
- Splitscreen: Splits the screen into 9 copies of the game view, lasts 90 seconds
- Distant Camera: Moves the camera further away from the player, lasts 90 seconds
- No Healthbars: Hides all health bars, lasts 60 seconds
- Add Random Item Corruption Rule: Gives the "corruption" behaviour of void items to a random pair of items. Lasts for the rest of the run.
- Increase Player Level: Gives additional levels to all players (+5 by default, configurable)
- All Interactables are Cloaked: Turns all interactables into cloaked variants, lasts 60 seconds
- Consume Random Item: Turns a random consumable item from every player into its consumed variant
- Repair Random Item: Turns a random consumed item from every player into its regular variant
- Heal Everyone: Spawns Healing Cores on every character
- Grenade Bullets: All attacks are replaced with grenades, lasts 120 seconds
- Enable Backstabs for All Damage: Enables Bandit's backstab passive for all damage, lasts 90 seconds
Twitch integration allows viewers to vote for the next effect.
Setting up Twitch integration is done from in-game in the Mod Options.
Set the voting mode to "Twitch" and authenticate
If the mod loses connection to your channel, it will automatically attempt to reconnect, if this doesn't work however, you can manually make it reconnect by pressing the Reconnect button in the settings.
If you run into issues that are not covered here, please contact me on Discord (@gorakh/Gorakh#0821) or open a GitHub issue
FAQ:
Q: The icon looks like shit
A: That's not a question
If you have any feedback or bug reports, please open a GitHub issue