Releases: GrayFace/Misc
MM7Patch v2.5.4
[-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list.
[-] My bug: FixMonstersBlockingShots option didn't work right.
[*] I've disabled FixUnmarkedArtifacts by default, because Titan's Stronghold had an unreachable chest with an artifact, still present in Rev4 mod or games started before this version of patch.
[-] My bug: IndoorFovMul option was only working in UILayout mode.
[-] The Titans' Stronghold (d09), Temple of the Dark (t02): Artifacts could be generated in inaccessible chests, reducing the number of artifacts the party can get.
MM6Patch v2.5.4
[-] Now, when a location re-spawns, all artifacts generated in chests you've never opened get cleared from "obtained artifacts" list.
[-] Routine for generation of artifacts exclusively (unused on standard maps) was completely broken. They get counted as found, which can be changed by adding FixUnmarkedArtifacts=0 to INI.
[-] Temple of Tsantsa (t3): Spear under a pillow in final area wasn't obtainable due to variables conflict.
MM6Patch v2.5.3
[-] My bug: Auto-targeting wasn't working when shooting or casting spells.
MM8Patch v2.5.2
[*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed.
[-] "Nothing here" was shown on the screen after a dialog with a guard.
[-] My bug: List of all conditions wasn't displayed in right click menu for Condition in Stats screen.
[-] My bug: Using ExitDialogsWithRightButton was causing a crash in a dialog with a guard.
MM7Patch v2.5.2
[*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed.
[-] Now simple message dialog (e.g. obelisk message) isn't cancelled by any key press. In MM7 the message also doesn't stay on the screen after being cancelled anymore. Add DontSkipSimpleMessage=0 to INI to disable this fix.
[-] "Nothing here" was shown on the screen after a dialog with a guard.
[-] My bug: List of all conditions wasn't displayed in right click menu for Condition in Stats screen.
MM6Patch v2.5.2
[*] Now character's Stats screen displays a condition that determines stats, in all other places the most severe one is displayed.
[-] Now simple message dialog (e.g. obelisk message) isn't cancelled by any key press. In MM7 the message also doesn't stay on the screen after being cancelled anymore. Add DontSkipSimpleMessage=0 to INI to disable this fix.
MM8Patch v2.5.1
[-] My bug: Energy damage wasn't displayed in identify monster dialog
[-] Intro was unskippable on first launch.
MM7Patch v2.5.1
[-] My bug: Energy damage wasn't displayed in identify monster dialog
MM6Patch v2.5.1
[-] My bug: Crash if character doesn't have a bow (due to "N/A" string not being initialized).
MM8Patch v2.5
[+] ShooterMode - FPS-like mode where you need to aim at the monsters and shoot by clicking left button click
[+] Now you can set a spell that would be used when you press regular attack button.
[+] In inventory screen unidentified items are now painted green while you're holding right mouse button.
[+] Fixed graphics of monsters that looked the same in all 3 variations, as well as thunderbirds and plane guardians.
[+] Set ExitDialogsWithRightButton=1 to make right mouse button act as Esc in houses, NPC, map entrance and message dialogs.
[+] ViewDistanceD3D option to set view distance in Hardware 3D mode, increased to 12000 by default.
[+] UI.txt: New FloatingScreens mode makes inventory, houses and other such screens open in a panel.
[-] Fixed DirectX 7 bug: inability to support big resolutions in Hardware accelerated mode.
[+] And other changes...