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Round Robin with Priority voids items #2548
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It looks like you lose |
So i renamed some variables and did some logging, but i'm way too tired to make sense of it all myself. I'll just post a slightly edited log output and the code that made it here. Hope it helps. |
After some debugging, it appears that this block of code, that runs when attempting a dry run here of inserting items into the conveyor from the chest
From what I can tell via debugging, it appears that the first so, for ex: if we have a chest filled with a stack of 64 cobble with 4 macerators attached, each filled with 64 cobble, and we remove half a stack:
my hypothesis (don't have more time right now to further investigate) is that since we are doing a dry run, it still thinks the macerator has free space available (since we aren't actually inserting items into it during the dry run), so it will "insert" I'll investigate further and attempt a fix, but also wanted to update on my findings |
confirmed this is the case |
GregTech CEu Version
2.8.10-beta
Modpack Used
Nomi-CEu 1.7-beta-5c
Addons Installed
No response
Environment
Singleplayer
New Worlds
Yes
Cross-Mod Interaction
No
Expected Behavior
Expected conveyors set to Round Robin with Priority to not void items
Actual Behavior
Conveyors set to Round Robin with Priority voided items
Steps to Reproduce
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