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electron.js
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electron.js
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const { app, Menu, BrowserWindow } = require('electron')
const path = require('path')
const url = require('url')
const WebSocket = require('ws')
const port = parseInt('bat', 36)
const response = require('./response.js')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow() {
// Create the browser window.
win = new BrowserWindow({
width: 1100,
height: 650,
titleBarStyle: 'hidden-inset',
webPreferences: {
nodeIntegration: false,
},
})
startServer()
// win.openDevTools()
// and load the index.html of the app.
win.loadURL(
url.format({
pathname: path.join(__dirname, 'bundle/index.html'),
protocol: 'file:',
slashes: true,
})
)
// Open the DevTools.
// win.webContents.openDevTools()
// Create the Application's main menu
var template = [
{
label: 'Franchise',
submenu: [
{
label: 'Quit',
accelerator: 'Command+Q',
click: function() {
app.quit()
},
},
],
},
{
label: 'Edit',
submenu: [
{ label: 'Undo', accelerator: 'CmdOrCtrl+Z', selector: 'undo:' },
{ label: 'Redo', accelerator: 'Shift+CmdOrCtrl+Z', selector: 'redo:' },
{ type: 'separator' },
{ label: 'Cut', accelerator: 'CmdOrCtrl+X', selector: 'cut:' },
{ label: 'Copy', accelerator: 'CmdOrCtrl+C', selector: 'copy:' },
{ label: 'Paste', accelerator: 'CmdOrCtrl+V', selector: 'paste:' },
{ label: 'Select All', accelerator: 'CmdOrCtrl+A', selector: 'selectAll:' },
],
},
]
Menu.setApplicationMenu(Menu.buildFromTemplate(template))
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
function _asyncToGenerator(fn) {
return function() {
var gen = fn.apply(this, arguments)
return new Promise(function(resolve, reject) {
function step(key, arg) {
try {
var info = gen[key](arg)
var value = info.value
} catch (error) {
reject(error)
return
}
if (info.done) {
resolve(value)
} else {
return Promise.resolve(value).then(
function(value) {
step('next', value)
},
function(err) {
step('throw', err)
}
)
}
}
return step('next')
})
}
}
function startServer() {
const wss = new WebSocket.Server({ port })
console.log('franchise-client listening on port:', port)
wss.on('connection', (ws) => {
console.log('opened connection')
const ctx = {}
ws.on(
'message',
(() => {
var _ref = _asyncToGenerator(function*(message) {
console.log('received:', message)
message = JSON.parse(message)
const { id } = message
const res = yield response(message, ctx)
ws.send(JSON.stringify(Object.assign({ id }, res)))
})
return function(_x) {
return _ref.apply(this, arguments)
}
})()
)
})
}