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menudef.txt
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menudef.txt
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// Autogenerated
AddOptionMenu "OptionsMenu" {
Submenu "Ugly as Sin Settings", "UaS_Options"
}
AddOptionMenu "HDAddonMenu" {
Submenu "Ugly as Sin Settings", "UaS_Options"
}
// ---------------
// Main Options / Core Menu
// ---------------
OptionMenu "UaS_Options" {
Title "Ugly as Sin Settings"
Submenu "Configure Modules", "UaS_ConfigureModules"
Submenu "Configure Controls", "UaS_Controls"
Submenu "View All Loaded Modules", "UaS_LoadedModules"
}
OptionMenu "UaS_ConfigureModules" {
Title "Configure Modules"
StaticText " "
Submenu "Core", "UaS_CoreOptions"
}
OptionMenu "UaS_Controls" {
Title "Configure Controls"
StaticText " "
}
OptionMenu "UaS_LoadedModules" {
Title "All Loaded Modules"
StaticText " "
StaticText "Core"
}
OptionMenu "UaS_CoreOptions" {
Title "Core Module Settings"
Submenu "DEBUG TOGGLES", "UaS_CoreDebug"
}
OptionMenu "UaS_CoreDebug" {
Title "Debug Output Toggles"
StaticText " "
FlagOption "Hunger","UaS_Debug","OnOff",0
FlagOption "Scarcity","UaS_Debug","OnOff",1
FlagOption "Debris","UaS_Debug","OnOff",2
FlagOption "Sling","UaS_Debug","OnOff",3
FlagOption "Frag","UaS_Debug","OnOff",4
FlagOption "Medical","UaS_Debug","OnOff",5
FlagOption "Allies","UaS_Debug","OnOff",6
FlagOption "AI","UaS_Debug","OnOff",7
FlagOption "Jamming","UaS_Debug","OnOff",8
FlagOption "Looting","UaS_Debug","OnOff",9
FlagOption "Stealth","UaS_Debug","OnOff",10
FlagOption "Searching","UaS_Debug","OnOff",11
FlagOption "Intents","UaS_Debug","OnOff",12
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "2F Cartridges"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "AI"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Advanced AI", "UaS_AI_Options"
}
OptionMenu "UaS_AI_Options" {
Title "Advanced AI Module Settings"
Option "Enabled","UaS_AdvancedAIEnabled","OnOff"
Option "Searching","UaS_AI_Searching","OnOff", "UaS_AI_Debug_Override"
Option "Wounding","UaS_AI_Wounding","OnOff"
Option "Lights / Lasers","UaS_AI_Flashlights","OnOff"
Option "Stealth","UaS_AI_Stealth","OnOff", "UaS_AI_Debug_Override"
Slider "Enemy lights when incapped","UaS_AI_PlayDead", 0, 1, 0.05, 2
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Aim Tweaks"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Aim Tweaks", "UaS_AimTweaks_Options"
}
OptionValue "FocusModes" {
0, "Focus key"
1, "Zoom key only"
2, "Use key only"
}
OptionMenu "UaS_AimTweaks_Options" {
Title "Aim Tweak Settings"
StaticText "Focus Zoom"
Option "Enabled","UaS_FocusZoomEnabled","OnOff"
Option "Mode","UaS_FocusZoomMode","FocusModes"
Slider "Delay (tics)","UaS_FocusZoomDelay", 5, 175, 5
Slider "Speed","UaS_FocusZoomSpeed", 0.05, 1.0, 0.05, 2
StaticText " "
StaticText "Aim Sway"
Option "Enabled","UaS_AimSwayEnabled","OnOff"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Allied Marines"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Allied Marines", "UaS_Ally_Options"
}
OptionMenu "UaS_Ally_Options" {
Title "Allied Marines Module"
ScaleSlider "Ally spawn rate","UaS_AllySpawnRate", 0, 100, 5, "Disabled"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Ammo Pouch"
}
AddOptionMenu "UaS_Controls" {
Control "Open Ammopouch", "use UaS_AmmoPouch"
StaticText " "
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Assault Pack"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Extended Binds"
}
AddOptionMenu "UaS_Controls" {
Control "Place DERP on wall", "derp 555"
Control "Activate DERP on wall", "derp 556"
StaticText " "
Control "Place Doorbuster", "use doorbuster"
Control "Detonate all Doorbusters", "db 999"
StaticText " "
Control "Use NVG", "use PortableLiteAmp"
Control "Use Radsuit", "use PortableRadsuit"
Control "Place Ladder", "use PortableLadder"
StaticText " "
Control "Cycle 'Backpacks'", "netevent UaS_CycleInventory"
StaticText " "
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Curse Tweaks"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Curse Tweaks", "UaS_Curse_Options"
}
OptionValue "UaS_CurseRateNames" {
0,"Never (0%)"
10,"Rare (10%)"
50,"Sometimes (50%)"
100,"Always (100%)"
}
OptionMenu "UaS_Curse_Options" {
Title "Curse Tweaks Module Settings"
Option "Necromancer curse rate","UaS_CurseRate", "UaS_CurseRateNames"
Command "Remove All Curses", "netevent UaS_RemoveCurses"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Death Fading"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Death Fading", "UaS_DeathFade_Options"
}
OptionMenu "UaS_DeathFade_Options" {
Title "Death Fading Module Settings"
Option "Enabled", "UaS_DeathFade", "OnOff"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Food"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Fragshard Reducer"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Fragshard Reducer", "UaS_Frag_Options"
}
OptionMenu "UaS_Frag_Options" {
Title "Fragshard Reducer Module Settings"
ScaleSlider "Frag spawn rate","UaS_FragSpawnRate", 0, 100, 5, "Frag Disabled"
Command "Remove Frag", "netevent UaS_RemoveFrag"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Hunger"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Hunger", "UaS_Hunger_Options"
}
OptionValue "UaS_GrumbleOptions" {
-1,"Never"
0, "Starving Only"
1, "Always"
}
OptionMenu "UaS_Hunger_Options" {
Title "Hunger Module Settings"
Option "Base Metabolism","UaS_HungerMetabolism","OnOff"
Option "Stamina Boost","UaS_HungerStamina","OnOff"
Option "Starvation","UaS_HungerStarvation","OnOff"
Option "Sickness Effects","UaS_HungerSickness","OnOff"
StaticText ""
Option "Hunger Grumbles","UaS_HungerGrumbles","UaS_GrumbleOptions"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Jamming"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Jamming", "UaS_Jamming_Options"
}
OptionValue "JammingDirtValues" {
0.00, "None / Clean"
0.33, "Some / Slightly Used"
0.66, "Most / Very Dirty"
1.00, "All / Filthy"
}
OptionMenu "UaS_Jamming_Options" {
Title "Jamming Module Settings"
Option "Weapon Jamming", "UaS_JammingEnabled", "OnOff"
Option "Weapons start dirty", "UaS_JammingStartDirty", "JammingDirtValues"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Laser / Flashlight"
}
AddOptionMenu "UaS_Controls" {
Control "Toggle Laser/Flashlight Module", "use UaS_LaserLightModule"
StaticText " "
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Laser / Flashlight", "UaS_LaserLight_Options"
}
OptionValue "UaS_LLM_Modes" {
0, "Off"
1, "Visible Only"
2, "IR Only"
}
OptionString "UaS_LLM_Colors" {
"FF 00 00", "Red (650 nm, 670 nm)"
"FF 1B 00", "Red (638 nm)"
"FF CC 00", "Yellow-Orange (593 nm)"
"FF DC 00", "Yellow (589 nm)"
"50 FF 00", "Green (532 nm)"
"24 FF 00", "Green (520 nm)"
"12 FF 00", "Green (515 nm)"
"00 F5 FF", "Blue (488 nm)"
"00 A8 FF", "Blue (473 nm)"
"00 33 FF", "Blue (450 nm)"
"54 00 D9", "Violet (405 nm)"
}
OptionMenu "UaS_LaserLight_Options" {
Title "Laser / Flashlight Module Settings"
Option "Preferred Flashlight Mode", "UaS_LLM_LightMode", "UaS_LLM_Modes"
Option "Preferred Laser Mode", "UaS_LLM_LaserMode", "UaS_LLM_Modes"
Option "Preferred Laser Color", "UaS_LLM_LaserColor", "UaS_LLM_COlors"
Option "Flashlight Beams", "UaS_FlashlightParticles", "OnOff"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Looting"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Looting", "UaS_Looting_Options"
}
OptionMenu "UaS_Looting_Options" {
Title "Looting Module Settings"
Slider "Loot Factor","UaS_LootingFactor", 0.05, 1.0, 0.05, 2
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Markers"
}
AddOptionMenu "UaS_Controls" {
Control "Use Flare", "use UaS_Flare"
Control "Use Glowstick", "use UaS_Glowstick"
StaticText " "
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Medical"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Medical", "UaS_Medical_Options"
}
AddOptionMenu "UaS_Controls" {
Control "Use Bandage", "use hd_band"
Control "Use Trauma Kit", "use UaS_TraumaKit"
Control "Trauma Kit: Switch to Anesthetic", "netevent UaS_TraumaKit_SwitchTo 0"
Control "Trauma Kit: Switch to Saline", "netevent UaS_TraumaKit_SwitchTo 1"
Control "Trauma Kit: Switch to Forceps", "netevent UaS_TraumaKit_SwitchTo 2"
Control "Trauma Kit: Switch to Biofoam", "netevent UaS_TraumaKit_SwitchTo 3"
Control "Trauma Kit: Switch to Stapler", "netevent UaS_TraumaKit_SwitchTo 4"
Control "Trauma Kit: Switch to Sutures", "netevent UaS_TraumaKit_SwitchTo 5"
Control "Trauma Kit: Switch to Scalpel", "netevent UaS_TraumaKit_SwitchTo 6"
}
OptionMenu "UaS_Medical_Options" {
Title "Medical Module Settings"
Slider "Visual wounds alpha factor","UaS_VisualWounds_AlphaFactor", 0, 2, 0.05, 2
Slider "Trauma Kit UI Scale","UaS_TraumaKit_HUDScale", 0, 2, 0.05, 2
Slider "Bandage UI Scale","UaS_Bandage_HUDScale", 0, 2, 0.05, 2
//Slider "Item Wheel UI Scale","UaS_Wheel_Scale", 0, 2, 0.05, 2
//Slider "Item Wheel BG Alpha","UaS_Wheel_Alpha", 0, 1, 0.05, 2
StaticText " "
StaticText "General control tweaks", "White"
Option "Switch Zoom and Alt. Fire functions","UaS_Medical_SwitchZoom", "YesNo"
Option "Switch Firemode button press","UaS_Medical_SwitchFiremode", "YesNo"
Option "Invert Cycling","UaS_Medical_InvertCycle", "YesNo"
StaticText " "
StaticText "Bandage options", "White"
Option "Wounds shake when not patched/sealed up","UaS_Bandage_WoundShake", "YesNo"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Respirator"
}
AddOptionMenu "UaS_Controls" {
Control "Use Respirator", "use UaS_Respirator"
StaticText " "
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Scarcity"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Scarcity", "UaS_Scarcity_Options"
}
OptionMenu "UaS_Scarcity_Options" {
Title "Scarcity Module Settings"
Option "Enabled","UaS_ScarcityEnabled","OnOff"
StaticText " "
ScaleSlider "Scarcity rate","UaS_ScarcityRate", 0, 100, 5, "Disabled"
StaticText "Percentage of items that should be"
StaticText "removed from the level at load."
StaticText " "
Submenu "Advanced Tuning", "UaS_Scarcity_Advanced"
}
OptionMenu "UaS_Scarcity_Advanced" {
Title "Advanced Scarcity Tuning"
Slider "Overspawn ratio ('leftovers')","UaS_ScarcityOverspawn", 0, 1, 0.05, 2
Option "Looting integration","UaS_ScarcityLooting","OnOff"
Option "Disable mob weapon drops","UaS_ScarcityDisableDrops","OnOff"
Option "Preserve medical items","UaS_ScarcityKeepMedical","OnOff"
Option "Preserve map weapons","UaS_ScarcityKeepWeapons","OnOff"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Stabilizer"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Stabilizer", "UaS_Stabilizer_Options"
}
OptionMenu "UaS_Stabilizer_Options" {
Title "Stabilizer Module Settings"
Option "Stabilizer Spawns Enabled","UaS_StabilizerSpawns","OnOff"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "Visual Weapons"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "Visual Weapons", "UaS_VisWep_Options"
}
OptionMenu "UaS_VisWep_Options" {
Title "Visual Weapons Module Settings"
Option "Enabled", "UaS_VisWepsEnabled", "OnOff"
}
AddOptionMenu "UaS_LoadedModules" {
StaticText "YOLO"
}
AddOptionMenu "UaS_ConfigureModules" {
Submenu "YOLO", "UaS_YOLO_Options"
}
OptionMenu "UaS_YOLO_Options" {
Title "YOLO Module Settings"
Option "Enabled", "UaS_YOLO", "OnOff"
}