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Releases: HarmlessKey/Shieldmaiden

2.19.0

29 Sep 15:35
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What's Changed

Improvements 🦾

  • Tab Cycling

Full Changelog: 2.18.2...2.19.0

2.18.0

14 Jul 15:43
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What's Changed

Improvements 🦾

  • Improve action options for NPCs
  • Added attack bonus to NPC actions overview in run encounter

Full Changelog: 2.17.0...2.18.0

2.17.0

23 Jun 10:51
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What's Changed

New Features 🚀

  • Added support page with Discord WidgetBot

Improvements 🦾

  • Party inventory from encounter

Bugfixes 🐛

  • Fix sharing of action rolls
  • Remove reminders when you reset an encounter

Full Changelog: 2.16.0...2.17.0

2.16.0

09 Jun 12:58
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NEW 🚀

  • Hide death saves/fails from the live initiative screen

BUGFIXES 🐛

  • Spell import custom spell names case insensitive

2.15.0

02 Jun 13:37
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NEW 🚀

  • Run an encounter in test mode
  • Import NPCs with custom spells

IMPROVEMENTS 🦾

  • Directly open the live initiative list in a new tab

BUGFIXES 🐛

  • Fixed an issue with tips not always being hidden
  • Default avatars in damage meters and Entity select weren't showing
  • Transform didn't work in demo encounter

2.14.1

07 May 13:53
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BUGFIXES 🐛

  • Wisdom and Charisma are now correctly parsed from the Character Sync Chrome extension.

2.14.0

03 May 09:20
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NEW 🚀

  • Jack of all Trades available for player skills!

BUGFIXES 🐛

  • Fixed typo in documentation

2.13.0

28 Apr 16:17
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🔥SPELLS PHASE 2🔥
Finally, you can use spells to kill all your players. it's never been easier to cast Fireball on your entire party!!
(use shift+click to target all players, cast fireball on highest available level, watch them burn 🔥)

NEW 🚀

  • Editable Damage Meters
  • Spells are now castable in the combat screen
  • Custom spells can be added to custom NPCs
    • Export/Import functionality for custom npc with custom spells is still in the works

IMPROVEMENTS 🦾

  • Spells/actions with multiple projectiles can be distributed over multiple targets in a new target popup
  • Custom spells are ordered by spell level

BUGFIXES 🐛

  • API schema fixed for the new spells data structure

2.12.0

14 Apr 15:32
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SPELLS 1.0
Advanced Spells are here!

NEW 🚀

  • Completely new data model for spells
  • All SRD spells have been painstakingly converted to the new data model
  • You can now create your own custom spells
  • Some features include
    • Multiple different damage types per roll
    • Different spell options for spells that let you choose the damage type
    • Spell scaling options for casting at higher spell/character level
    • Projectiles + projectile scaling

What will be added as soon as possible:

  • Spells rollable in combat
  • Custom spell + Custom NPCs

What isn't yet included but will be included in the future?

  • (De)Buffs
  • Conditions on spellcast
  • Reminders on spellcast

2.11.2

07 Apr 15:25
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BUGFIXES 🐛

  • Fixed a bug where players could not be stored.