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3d-render in Processing

A Processing project to render $\mathbb{R}^3$ vectors.

Screenshot 2023-01-19 at 18 51 20 Screenshot 2023-01-19 at 18 51 10 Screenshot 2023-06-20 at 22 31 21

Versions

You'll find three different versions of the sketch in the source folder: codename 3daxis, codenme 3dfunc and codename 3ddiff.

  • 3daxis is the basic version that offers the features to render simple concepts, points and lines, through the Desk instructions, with basic navigation functionalities.
  • 3dfunc is the first big revision, it includes all the features of the 3daxis version, plus the ability to define and plot single variabile linear functions graphs through the Desk instructions, with enhanced navigation functionalities.
  • 3ddiff is the latest revision, it includes all the features of the 3dfunc version, plus the ability to plot a graph of the differential equation that describes the mechanics of a pendulum using the $XY$ plane as a (sort of) phase space in which the $x$ coordinates represents the pendulum angle $\theta$, and the $y$ coordinates the angular velocity $\dot\theta$ of the pendulum.

The following specifications are referred to every versions, each section will include a separate paragraph for functionalities specific to the 3dfunc and 3ddiff versions.

Gallery

Screenshot 2023-06-12 at 21 50 37 Screenshot 2023-06-12 at 21 47 57 Screenshot 2023-06-12 at 22 04 49 Screenshot 2023-06-12 at 21 46 36 Screenshot 2023-06-12 at 22 12 35 Screenshot 2023-06-12 at 21 35 14 Screenshot 2023-06-20 at 22 35 05 Screenshot 2023-06-20 at 22 52 16 Screenshot 2023-01-19 at 18 50 22

Usage

By default, this sketch renders the three axis $x$, $y$ and $z$ rotated around the $y$ axis by $135°$, and around the $x$ axis by $35°$.
You can interact with the space using the following hotkeys:

  • r : start and stop generating random points within the a certain scope.
  • a : hide and show the axis.
  • o : hide and show the origin.
  • d : switch between themes.
  • l : render the points as vectors (show a line connecting them with the origin).
  • c : delete all points except the axis and the other fundamental vectors.
  • i : reset to default values.
  • u : parse Desk instructions.
  • ARROW UP : rotate everything around the $x$ axis by $3,6°$.
  • ARROW DOWN : rotate everything around the $x$ axis by $-3,6°$.
  • ARROW LEFT : rotate everything around the $y$ axis by $3,6°$.
  • ARROW RIGHT : rotate everything around the $y$ axis by $-3,6°$.
  • CONTROL : rotate everything around the $z$ axis by $3,6°$.
  • SHIFT : rotate everything around the $z$ axis by $-3,6°$.

[ 3dfunc rev. specific ]

  • v : hide and show labels globally
  • f : enable function mode, resets the space to default values, then sets the rotation at $0°$ around every axis, thus facing the $XY$ plane parallelly, with maximum zoom value
  • 1 ... 9 : sets the zoom to a value from 1 (farthest away from the origin) to 9 (closest to the origin). Zoom values can be set at any time without resetting the space, every entity already on display will be scaled accordingly to the new zoom value

Runtime User Inputs - Desk

You can interact with the 3D space at runtime by adding objects to it. To do so, you'll have to write a Desk file at path cdw\desk.txt, and use the designated hotkey to load contents from it.
Desk can be thought of as a decriptive languange made up of instructions and parameters that can be parsed by the rendering system. Parameters are order-sensitive. A Desk file must contain every instruction separated by a new line (empty lines are skipped). Bad syntaxt will result in an error message followed by the number of line where the parsing error occourred.

Instruction set

  • point X Y Z [Att Lab]
    The point instruction adds a point to the 3D space.
    This instruction takes up to 5 arguments:
    • X, Y and Z are floats, they represent the absolute coordinates of the point you want to add.
    • Att is an [optional] intager, it representes the index of the point you want to attach to this new point. Index 0 means no attachment, index 1 is the first point in the file. You cannot attach a point to fundamental vectors.
    • Lab is an [optional] string, it representes the label of the point.
  • line A B C VX VY VZ [Lab]
    The line instruction adds a line to the 3D space.
    A line in ℝ³ is a set of points determinted by a point $(a, b, c)$ and a directional vector $v = (x, y, z)$ as such ${(x, y, z) = (a, b, c) + tv}$.
    This instruction takes up to 7 arguments:
    • A, B and C are floats, they represents the coordinates of the point $P$
    • VX, VY and VZ are floats, they represents the compontents of the directional vector $v$
    • Lab is an [optional] string, it representes the label of the point.

[ 3dfunc rev. specific ]

  • func an ... a0 [z=Z]
    The func instructions plots the graph of the single variable linear function defined in the following form: $y=a_nx^n + ... + a_0x^0 $. This instructions has a variable number of parameters:

    • an ... a0 are floats, they represent the coefficient of the $x$. You need to specify at least one coefficient.
    • Z is an [optional] float, it represents the costant $z$ value to plot the function to. If no Z value is specified, all the points will have their $z$ coordinate set to $0$.

    Each plotted function will show a label of its equation.
    Note that every function is plotted by calculating its $y=a_nx^n + ... + a_0x^0$ $\forall x \in [-200, +200)$ with $x=k \frac{3}{4}$ with $k \in \mathbb{N}$ (basically between $-200$ and $200$ every $0.75$). To change this behaviour, you can set your own values for the limit and step variables in the void y_function(float _z, float[] lambda) method.

[ 3ddiff rev. specific ]

  • diff [th1 th2 th_dot t delta_t g mu z scale]
    The diff instruction plots the graph of the differential equation that describes the pendulum mechanics $\ddot\theta(t) = -\mu\dot\theta(t)-\frac{g}{L}sin(\theta(t))$ on the $XY$ plane as a (sort of) phase space. You can use the parameters to tweak the graph. If no additional parameter is specified, the default values are set as follows: $\theta_0=\frac{\pi}{3}, \dot\theta_0=0, t=20, \Delta t=0.01, g=9.8, L=2, z=0, scale=20$. Please note that you can either specify no parameter at all or all of them.

    • th1 and th2 are a floats, they represents respectively the $k$ and $j$ coefficents in the initial $\theta$ value $\frac{k\pi}{j}$. This value represents the angle of the pendulum in radiants, and it's the $x$ component of the vector.
    • th_dot is a float, it represents the initial $\dot\theta$ value. This value represents the angular velocity of the pendulum, and it's the $y$ component of the vector.
    • t is a float, it represents the total time of observation; the bigger t, the more points the graph will have with a given delta_t value.
    • delta_t is a float, it represents the step of time at which each observation (or calculation) is executed; the lower the delta_t, the more points the graph will have with a given t value. The delta_t value has a huge impact on the graph's precision, it's recommended to use values $<0.10$.
    • g is a float, it represents the gravity force in $m/s^2$.
    • mu is a float, it represents the air resistance in $N$.
    • z is a float, it represents the fixed $z$ value each vector in the differential equation will have.
    • scale is a float, it represents the value to scale the $x$ and $y$ coordinates of all the vectors in the differential equation by.

    Each plotted differential equation will result in t \ delta_t points. While a huge quantity of points won't necessarily be a problem per se, please note that large quantities of points can result in slow downs while using the navigation functionalities such as real-time rescaling and rotation, as well as and increase of the process' memory usage.

Please have a look at the Desk Example section.

Modularity

My intent with this project is to create a generalized and modular system to project ℝ³ vectors into a 2D plane, and play around with them.

Vectors in ℝ³

Any ℝ³ vector is represented by an object of the point class; the point class contains a PVector v that stores the point's coordinates, and a bunch of methods, its rotation functions and its drawing functions.

Main structure

For the purpose of keeping it all simple, there's only one ArrayList structure points that stores every ℝ³ vector.
This means of course, that points stores also fundamental points, such as:

  • [index 0] the Origin vector
  • [index 1] the Offset vecotr, that is the vector containing the $x$ and $y$ offset to logically "move" the origin of reference to the center of the window, instead of the default top-left conrner
  • [index 2] the $x$ Axis
  • [index 3] the $y$ Axis
  • [index 4] the $z$ Axis I believe this design choice significantly reduces complexity by removing the need for other global variables.

[ 3ddiff rev. specific ]

In the 3ddiff revision, for convenience, the mathematical concept of "differential equation" is impelemented as a new class diff_eq that contains all and only the attributes and methods directly related to differential equations (such as calculating the $\theta$ and $\dot\theta$ values and adding them to the rendered space). However, not to go against my own values and vision for this project, the diff_eq class is nothing more than an higher level of abstraction that ultimately relies on the sole "meaningful" data structure, that is the point class. Even the methods used to add the equation's points the system are of course the ones already defined in the point class.

I'd like to think of this addition not as a structural change in the program's functionalities, but rather as a new, separate, "block" that is able to work on top of the already existing system without the need to change its core. This is the main reason I'm treating every update as a new, distinct revision of the sketch; the basic 3daxis version one is already capeable of everything, since everything in $\mathbb{R}^3$ can be represented as a vector or a collection of them, the revisions are just there to add a more standardized and accessible way to abstract other mathematical concepts on top of vectors.

Goal

My goal with this project is to keep adding new abstractions and features to ultimately create a full fledged $\mathbb{R}^3$ environemnt.
Every major functionality upgrade will come in as a separate revision of the sketch.

Desk Example

Basic instruction set
point 75 75 0 3 p0
point 0 75 -90 1 p1
point 175 175 30 2 p2
line 50 50 50 2 3 2 r1
Screenshot 2023-01-27 at 17 21 46
3dfunc-only instruction set Function mode view
func 0.1 1 1 z=10
func -0.1 1 8 z=-10
func 0.4 3
Screenshot 2023-01-27 at 17 21 46
3ddiff-only instruction set Function mode view (2x scale)
diff
diff -3.2 3 0 20 0.05 9.8 0.1 0 20
diff -1 3 4.5 20 0.05 9.8 0.1 50 20

Themes

Chalkboard

Screenshot 2023-01-27 at 21 53 48

Papersheet

Screenshot 2023-01-27 at 21 53 14

Demo

Screen.Recording.2023-01-27.at.18.09.52.mov
The above demostration video shows an overview of the functionalities included in the 3daxis version of the sketch. Please refer to the Gallery section to see screenshots of the functionalities specific to the 3dfunc and 3ddiff revisions.