This repo implements the game outlined in this tutorial series, but with all programming in C# instead of GDScript. All assets were grabbed from this repo.
- https://stackoverflow.com/questions/55345683/godot-c-sharp-referencing-current-node
- https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet
- https://godotengine.org/qa/62072/idk-what-the-self-does
- https://docs.godotengine.org/
- https://docs.microsoft.com/en-us/dotnet/
- https://stackoverflow.com/questions/91817/whats-the-use-meaning-of-the-character-in-variable-names-in-c
- https://stackoverflow.com/questions/5142349/declare-a-const-array
- https://stackoverflow.com/questions/2706500/how-do-i-generate-a-random-int-number
- https://godotengine.org/qa/20915/godot-3-load-preload-functions-in-c%23
- https://godotengine.org/qa/19380/how-to-instance-a-scene-in-c%23
- https://social.msdn.microsoft.com/forums/en-US/3d6da5b7-2c14-4061-ac01-d0effc06b205/cannot-modify-the-return-value-of-because-it-is-not-a-variable
- https://stackoverflow.com/questions/1747654/error-cannot-modify-the-return-value-c-sharp