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DeadAnimalInRoad.cs
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DeadAnimalInRoad.cs
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using CitizenFX.Core;
using CitizenFX.Core.Native;
using FivePD.API;
using FivePD.API.Utils;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CalloutPack
{
[CalloutProperties("Dead Animal in Road", "HuskyNinja", "v1.0")]
internal class DeadAnimalInRoad : Callout
{
public readonly Random rng = new Random();
public Vector3 calloutCoords;
public PedHash animalHash;
public List<PedHash> animalList = new List<PedHash>()
{
PedHash.Boar,
PedHash.Coyote,
PedHash.Deer,
PedHash.MountainLion,
};
public Ped animal;
public int density, flags;
public DeadAnimalInRoad()
{
animalHash = animalList.SelectRandom();
bool foundNode = API.GetNthClosestVehicleNode(Game.PlayerPed.Position.X, Game.PlayerPed.Position.Y, Game.PlayerPed.Position.Z, rng.Next(350,500), ref calloutCoords, 1, 1, 1);
while (!foundNode)
{
foundNode = API.GetNthClosestVehicleNode(Game.PlayerPed.Position.X, Game.PlayerPed.Position.Y, Game.PlayerPed.Position.Z, rng.Next(350, 500), ref calloutCoords, 1, 1, 1);
}
bool gotProperties = API.GetVehicleNodeProperties(calloutCoords.X, calloutCoords.Y, calloutCoords.Z, ref density, ref flags);
if(gotProperties && density > 4 && density < 12)
{
API.GetNthClosestVehicleNode(Game.PlayerPed.Position.X, Game.PlayerPed.Position.Y, Game.PlayerPed.Position.Z, rng.Next(350,500), ref calloutCoords, 1, 1, 1);
gotProperties = API.GetVehicleNodeProperties(calloutCoords.X, calloutCoords.Y, calloutCoords.Z, ref density, ref flags);
}
InitInfo(calloutCoords);
ShortName = "Animal In Roadway";
ResponseCode = 2;
StartDistance = 175f;
CalloutDescription = $"A dead animal is blocking the roadway in the {World.GetZoneLocalizedName(calloutCoords)} area. Head over there and call Animal Control to the scene.";
}
public override async Task OnAccept()
{
InitBlip(50f);
UpdateData();
await Task.FromResult(0);
}
public override async void OnStart(Ped closest)
{
base.OnStart(closest);
animal = await SpawnPed(animalHash, calloutCoords);
animal.Kill();
animal.AttachBlip();
animal.AttachedBlip.Color = BlipColor.Green;
animal.AttachedBlip.Sprite = (BlipSprite)141;
await Task.FromResult(0);
}
}
}