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@Iakobs Iakobs released this 10 Oct 17:02
· 1 commit to main since this release
dd97d23

Return null when Snapshot is not found

Ass suggested by @TheSkyOne in this issue, when calling to SnapshotClient.load_game() and the snapshot is not found, the game_loaded signal will now return a null, instead of not being emitted at all as before.

Instructions

Download the addons.zip file and uncompress it in the root of your Godot game project.