v1.8.3
Return null when Snapshot is not found
Ass suggested by @TheSkyOne in this issue, when calling to SnapshotClient.load_game()
and the snapshot is not found, the game_loaded
signal will now return a null, instead of not being emitted at all as before.
Instructions
Download the addons.zip
file and uncompress it in the root of your Godot game project.