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1.04 Combined Arms - Final

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@Inq8 Inq8 released this 07 Sep 23:49
· 104 commits to master since this release

Features

  • Added Machine Shop tech structure (provides Mechanics/Artificers in the same way Hospitals provide Medics/Rejuvenators).

Balance

  • Increased Heroes of the Union charge time to 4 minutes.
  • Increased Heroes of the Union rate of fire boost from +33% to +66%.
  • Grenadiers/Flamethrowers no longer targetable by Heroes of the Union.
  • Increased Nuke Cannon splash radius and damage vs heavy armor. Improved deploy behavior to allow pre-targeting.
  • Troop Crawler price increased from 1.5k to 1.6k
  • Reduced V2 projectile speed slightly.
  • Terror Dogs take reduced damage from each other's explosions.
  • Reduced Thrasher HP/damage in line with Heavy->Lasher. Increase Atomic Thrasher speed.
  • Increased Disruptor damage vs defenses.
  • Increased Zone Trooper/Defender HP from 14k to 16k.
  • Reduced Zone Defender shield damage reduction slightly.
  • Increased X-O speed slightly.
  • Increased Wolverine HP from 27.5k to 30k, increased splash damage, increased speed slightly.
  • Increased Firestorm Missile damage vs heavy armor.
  • Make Jumpjet Troopers immune to mind control when airborne. Changed to Aircraft armor (no gameplay difference).
  • Increased Viper damage.
  • Increased Cyclops range by 1.
  • Increased Obliterator spread so damage applies more consistently.
  • Increased range of Laser IFV/Reckoner by 1. Increased damage.
  • Tibcore upgrade applies to IFV/Reckoner.
  • Make Leecher orbs targetable by Chrono Prison.
  • Increased Devastator damage vs light armor.
  • Slightly increased Tripod damage.
  • Slightly increased Atomizer initial hit damage.
  • Reduced Zeus damage vs heavy armor.
  • Reduced Grenadier IFV damage vs buildings/defenses.
  • Add AirToGround modifier to Harrier missiles.
  • Prevent Shock/Tesla Trooper, IFV, Reckoner, Battle Fortress, Chrono Prison from auto attacking static AA in defensive stance.
  • Increase static AA aircraft stealth detection range by 1.

Art/SFX

  • Updated Pitbull sprite & added new voice lines.
  • (H)MLRS voice lines.
  • BTR voice lines.
  • Added Thrasher Tank Turret
  • Updated Tech Building Sprites

Fixes/UI

  • Cloning Vat crash fix.
  • Prevent blocked Temple Prime exit from infinitely accumulating money.
  • Fixed (H)MLRS & Pitbull turrets not tracking target when reloading.
  • Fix queued hacking orders resetting the current hack.
  • Menu background freeze fix.
  • Stop looping ambient sounds when game is paused.
  • Added targeting tints for Tib Stealth & Frenzy.
  • Add target range circle to Helios Bomb.
  • Upgrades, Team Value and Build Order tabs added to spectator/replay UI.
  • Don't include Troop Crawler in army value stats.
  • Fix Nod Banshee/Harvester/MCV husk color in campaign missions.
  • Fixed water pixel in Howitzer sprite.
  • Corrected Apoc to Apoc Eradicator upgrade path.
  • Tooltip corrections.
  • Fix unattached Mini Drone cancelling activities after stopping aiming.
  • Reduced intractable bounds for Sat Hack, Ion Surge, Kill Zone and Rift to prevent cursor blocking.
  • Cyberscrin heals properly on tib.
  • Fix Cloning Vat not updating source when primary building is sold in SQ.
  • Added workaround for rally point crash.
  • Prevent XO firing when parachuting.
  • Fix odd Kirov attack move behavior.
  • Fix (HMLRS) moving forward when attack moving if target dies, even if other targets are within range.
  • Fix Surgical Strike not being available in Testing Grounds.

Campaign/Maps

  • Mission 22 improvements.
  • Removed base regen from Yuri/Mastermind in missions 15/20.
  • Disable GPS for AI in campaign.
  • Allow Guardian Drones and Mini Drones to be built in mission 23.
  • Prevent Advanced Comms Center being built in mission 7.
  • Remove non-elite regen from Boris in mission 12.
  • Enable all non-reinforcement support powers in test maps.
  • Increased Laser Fence regen on mission 15.
  • Prevent loading multiple trucks with a single shipment of liquid tib in mission 29.
  • Remove missile silos from Chernobyl maps.
  • Enabled Microwave Tank (and its upgrade) on final two missions.
  • Fixed briefing typos.