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shell

Manage files and URLs using their default applications.

Process: Main, Renderer (non-sandboxed only)

The shell module provides functions related to desktop integration.

An example of opening a URL in the user's default browser:

const { shell } = require('electron')

shell.openExternal('https://github.com')

Note: While the shell module can be used in the renderer process, it will not function in a sandboxed renderer.

Methods

The shell module has the following methods:

shell.showItemInFolder(fullPath)

  • fullPath String

Show the given file in a file manager. If possible, select the file.

shell.openPath(path)

  • path String

Returns Promise<String> - Resolves with an string containing the error message corresponding to the failure if a failure occurred, otherwise "".

Open the given file in the desktop's default manner.

shell.openExternal(url[, options])

  • url String - Max 2081 characters on windows.
  • options Object (optional)
    • activate Boolean (optional) macOS - true to bring the opened application to the foreground. The default is true.
    • workingDirectory String (optional) Windows - The working directory.

Returns Promise<void>

Open the given external protocol URL in the desktop's default manner. (For example, mailto: URLs in the user's default mail agent).

shell.moveItemToTrash(fullPath[, deleteOnFail])

  • fullPath String
  • deleteOnFail Boolean (optional) - Whether or not to unilaterally remove the item if the Trash is disabled or unsupported on the volume. macOS

Returns Boolean - Whether the item was successfully moved to the trash or otherwise deleted.

Move the given file to trash and returns a boolean status for the operation.

shell.beep()

Play the beep sound.

shell.writeShortcutLink(shortcutPath[, operation], options) Windows

  • shortcutPath String
  • operation String (optional) - Default is create, can be one of following:
    • create - Creates a new shortcut, overwriting if necessary.
    • update - Updates specified properties only on an existing shortcut.
    • replace - Overwrites an existing shortcut, fails if the shortcut doesn't exist.
  • options ShortcutDetails

Returns Boolean - Whether the shortcut was created successfully.

Creates or updates a shortcut link at shortcutPath.

shell.readShortcutLink(shortcutPath) Windows

  • shortcutPath String

Returns ShortcutDetails

Resolves the shortcut link at shortcutPath.

An exception will be thrown when any error happens.