Pause server during map updates #70
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Thanks a ton for your help! |
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Looks like this isn't necessary onymore, because of some rework. Going to lock this discussion to keep things organised. |
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in todo
pause game somehow, until all clients sent "map received" to server
PauseSimulation is at 0x00FEE41A, this stops the game from advancing the physics/input/particles/etc.
it is a boolean flag, so you have to write 1 to this address for it to pause and zero to unpause.
I am unsure if this will work but I'm hoping it does.
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