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[Feature] Inter-Doom: Extended autoload support #106
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It is one of those where to start, where to end topics. The both Sigil for example are not official, But i would appreciate it too when the most popular wads get autoload status, when there is content that can be autoloaded. |
I mean, with a decent launcher like DoomRunner it is not a problem to load stuff like widescreen assets on demand. I understand and totally accept if Julia doesn't want to completely adopt the Crispy scheme, but since we opened the door with Hexen DK, I think it's only logical to take this step. Actually, I was rather surprised Chex 2 didn't work. The Sigils (and the upcoming Hellion) I would categorize as edge cases. Many consider them official since they are made by Romero, but technically they are PWADs like any other made by the community. I mean, I wouldn't mind if they were supported as well. Widescreen assets for them have been made, too. And one could autoload the commercial music wads, too. |
Doomrunner is an option, sure. For those who have a shortcut with Inter-DOOM.exe the autoload option is fine. Pwads can be loaded per drag&drop onto that shortcut. I am using Inter-Heretic and Inter-Hexen like that. Hexen in widescreen without widescreen assets looks really weird, because of the cut weapon-sprites and HUD. The Hexdd autoload was the cherry on top to use the correct titlepic. And yeah, SIGIL music could be autoloaded too. But i can integrate the music in the wad, too, what i have done. But Not everybody knows how to handle Slade3 or wants to use Doomrunner. In the end Julia has to decide and i agree, that not every wad should generate a folder, because after some time and many wads this could be a really mess in the autoload folder. |
I'd say Chex Quest 2 and NRFTL are realistic requests. The rest is up to Miss International. ;) |
Miss International will enlighten us and we will follow 😀 |
Consequently, after issue #104 has been granted:
Inter-Doom should also support certain official pwads in autoload, namely:
It might also be considered to add the Master Levels to this exception, even though it might become a bit excessive. In that case, following subdirs would be concerned:
attack.wad, blacktwr.wad, bloodsea.wad, canyon.wad, catwalk.wad, combine.wad, fistula.wad, garrison.wad, geryon.wad, manor.wad, mephisto.wad, minos.wad, nessus.wad, paradox.wad, subspace.wad, subterra.wad, teeth.wad, ttrap.wad, vesperas.wad, virgil.wad
Masterlevels.wad would require dedicated support and I dunno if you want to go that far. Currently it only works in ports with some sort of MAPINFO/UMAPINFO support. Woof! supports it, which I think might be close enough to vanilla.
As there are no more official pwads (Sigil 1+2 are not from id or its affiliates), this should cover everything. I understand if you don't want to go overboard with this feature, so I won't ask for more. :)
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