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Database.cs
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Database.cs
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/*
* Database.cs
* (C) Copyright 2016, Jamie Leighton
* Original code by KSP forum User simon56modder.
* License : MIT
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Original code was developed by
* Kerbal Space Program is Copyright (C) 2013 Squad. See http://kerbalspaceprogram.com/. This
* project is in no way associated with nor endorsed by Squad.
*
*/
using System;
using System.Collections.Generic;
//using System.Linq;
using KSP.Localization;
using RSTUtils;
using UnityEngine;
namespace ResearchBodies
{
[KSPAddon(KSPAddon.Startup.MainMenu, true)]
public class Database : MonoBehaviour
{
public static Database instance;
//This is the MAIN Dictionary of CelestialBody Information that ResearchBodies uses.
public Dictionary<CelestialBody, CelestialBodyInfo> CelestialBodies = new Dictionary<CelestialBody, CelestialBodyInfo>();
//This is a list of Nothing to See here strings loaded from NOTHING node in database.cfg
public List<string> NothingHere = new List<string>();
internal static String PathDatabasePath = System.IO.Path.Combine(RSTLogWriter.AssemblyFolder.Substring(0, RSTLogWriter.AssemblyFolder.IndexOf("/ResearchBodies/") + 16), "database.cfg").Replace("\\", "/");
public int chances;
public int[] StartResearchCosts, ProgressResearchCosts, ScienceRewards;
public bool enableInSandbox, allowTSlevel1 = false;
internal bool UseAppLauncher = true;
public ResearchBodies_SettingsParms RB_SettingsParms;
public float Observatorylvl1Range;
public float Observatorylvl2Range;
public bool AllowOldResearchinCareer;
public int DiscoveryByFlyby;
public float ResearchPlanPercentage;
/// <summary>
/// Tarsier Space Tech Interface fields
/// </summary>
internal bool isTSTInstalled = false;
public List<CelestialBody> BodyList;
public Dictionary<string, CBVesselSOIInfo> VesselsInSOI;
public void Awake()
{
RSTLogWriter.Log("Awake");
if (instance != null)
{
RSTLogWriter.Log("Singleton instance of Database already exists. Destroying this one");
Destroy(this);
}
instance = this;
DontDestroyOnLoad(this);
GameEvents.onGameStatePostLoad.Add(onGameStatePostLoad);
GameEvents.OnGameSettingsApplied.Add(ApplySettings);
//GameEvents.onGameStateLoad.Add(ApplySettings);
BodyList = new List<CelestialBody>();
VesselsInSOI = new Dictionary<string, CBVesselSOIInfo>();
}
public void Start()
{
LoadDatabase();
}
public void OnDestroy()
{
RSTLogWriter.Log("OnDestroy");
GameEvents.onGameStatePostLoad.Remove(onGameStatePostLoad);
GameEvents.OnGameSettingsApplied.Remove(ApplySettings);
//GameEvents.onGameStateLoad.Remove(ApplySettings);
}
//This is only called by the Startup Menu GUI to show ignored bodies based on the level passed in.
public string GetIgnoredBodies(Level l)
{
string _bodies = Localizer.Format("#autoLOC_RBodies_00030") + " : ";
//string _bodies = "";
List<CelestialBody> TempBodiesList = new List<CelestialBody>();
for (int i = 0; i < BodyList.Count; i++)
{
if (CelestialBodies[BodyList[i]].IgnoreData.GetLevel(l) && (BodyList[i].Radius > 100 || BodyList[i].name.Contains("TSTGalaxies")))
{
TempBodiesList.Add(BodyList[i]);
}
}
for (int i = 0; i < TempBodiesList.Count; i++)
{
_bodies += BodyList[i].displayName.LocalizeRemoveGender();
if (i < TempBodiesList.Count - 1)
{
_bodies += ", ";
}
}
return _bodies;
}
//Get a dictionary entry based on the name.
public CelestialBody ContainsBodiesKey(string name)
{
CelestialBody returnBody = null;
var dictenum = CelestialBodies.GetEnumerator();
try
{
while (dictenum.MoveNext())
{
if (dictenum.Current.Key.bodyName == name)
{
returnBody = dictenum.Current.Key;
break;
}
}
}
finally
{
dictenum.Dispose();
}
return returnBody;
}
public void LoadDatabase()
{
RSTLogWriter.Log("LoadDatabase");
//RB_SettingsParms = HighLogic.CurrentGame.Parameters.CustomParams<ResearchBodies_SettingsParms>();
isTSTInstalled = Utilities.IsTSTInstalled;
if (isTSTInstalled) //If TST assembly is present, initialise TST wrapper.
{
if (!TSTWrapper.InitTSTWrapper())
{
isTSTInstalled = false; //If the initialise of wrapper failed set bool to false, we won't be interfacing to TST today.
}
}
Textures.LoadIconAssets();
//Get a list of CBs
for (int i = 0; i < FlightGlobals.Bodies.Count; i++)
{
BodyList.Add(FlightGlobals.Bodies[i]);
}
if (isTSTInstalled && TSTWrapper.APITSTReady) //If TST is installed add the TST Galaxies to the list.
{
for (int i = 0; i < TSTWrapper.actualTSTAPI.CBGalaxies.Count; i++)
{
BodyList.Add(TSTWrapper.actualTSTAPI.CBGalaxies[i]);
}
}
//Process Kopernicus Barycenter's.
foreach (CelestialBody body in BodyList)
{
CelestialBodyInfo bodyinfo = new CelestialBodyInfo(body.GetName());
if (body.Radius < 100 && !body.name.Contains("TSTGalaxies")) //This body is a barycenter
{
bodyinfo.KOPbarycenter = true;
}
else
{
if (body.referenceBody.Radius < 100) // This Bodies Reference Body has a Radius < 100m. IE: It's Part of a Barycenter.
{
bodyinfo.KOPrelbarycenterBody = body.referenceBody; //Yeah so what... well we need it for pass 2 below.
}
}
CelestialBodies.Add(body, bodyinfo);
}
//Now we look back through any CBs that were related to a barycenter body.
var dictEnum = CelestialBodies.GetEnumerator();
while (dictEnum.MoveNext())
{
var entry = dictEnum.Current;
if (entry.Value.KOPrelbarycenterBody != null)
{
//So does this body have any orbitingBodies?
//If it does we need to somehow find and link any related Orbit Body.
foreach (CelestialBody orbitingBody in entry.Key.orbitingBodies)
{
CelestialBody findOrbitBody = null;
for (int i = 0; i < FlightGlobals.Bodies.Count; i++)
{
if (FlightGlobals.Bodies[i].name.Contains(entry.Key.name) && FlightGlobals.Bodies[i].name.Contains(orbitingBody.name) && FlightGlobals.Bodies[i].name.Contains("Orbit"))
{
findOrbitBody = FlightGlobals.Bodies[i];
break;
}
}
//so if we found the related Orbit body we store it into the CelestialBodies dictionary.
if (findOrbitBody != null)
{
CelestialBodies[orbitingBody].KOPrelbarycenterBody = findOrbitBody;
}
}
}
}
dictEnum.Dispose();
//Load the database.cfg file.
//===========================
ConfigNode cfg = ConfigNode.Load(PathDatabasePath);
string[] sep = new string[] { " " };
ConfigNode researchBodies = cfg.GetNode("RESEARCHBODIES");
if (researchBodies == null)
{
RSTLogWriter.Log("Failed to find Database.cfg RESEARCHBODIES node.");
return;
}
Observatorylvl1Range = float.Parse(researchBodies.GetValue("observatorylvl1range"));
Observatorylvl2Range = float.Parse(researchBodies.GetValue("observatorylvl2range"));
AllowOldResearchinCareer = bool.Parse(researchBodies.GetValue("allowOldResearchinCareer"));
DiscoveryByFlyby = int.Parse(researchBodies.GetValue("discoveryByFlyby"));
ResearchPlanPercentage = float.Parse(researchBodies.GetValue("ResearchPlanPercentage"));
//Get Costs
string[] _startResearchCosts;
_startResearchCosts = researchBodies.GetValue("StartResearchCosts").Split(sep, StringSplitOptions.RemoveEmptyEntries);
StartResearchCosts = new int[] { int.Parse(_startResearchCosts[0]), int.Parse(_startResearchCosts[1]), int.Parse(_startResearchCosts[2]), int.Parse(_startResearchCosts[3]) };
string[] _progressResearchCosts;
_progressResearchCosts = researchBodies.GetValue("ProgressResearchCosts").Split(sep, StringSplitOptions.RemoveEmptyEntries);
ProgressResearchCosts = new int[] { int.Parse(_progressResearchCosts[0]), int.Parse(_progressResearchCosts[1]), int.Parse(_progressResearchCosts[2]), int.Parse(_progressResearchCosts[3]) };
string[] _scienceRewards;
_scienceRewards = researchBodies.GetValue("ScienceRewards").Split(sep, StringSplitOptions.RemoveEmptyEntries);
ScienceRewards = new int[] { int.Parse(_scienceRewards[0]), int.Parse(_scienceRewards[1]), int.Parse(_scienceRewards[2]), int.Parse(_scienceRewards[3]) };
RSTLogWriter.Log("Loading Priority database");
foreach (CelestialBody body in BodyList)
{
//Load the ondiscovery values - English only, which then get over-written in Locale.cs
foreach (ConfigNode.Value value in cfg.GetNode("RESEARCHBODIES").GetNode("ONDISCOVERY").values)
{
if (value.name.Contains(body.bodyName))
CelestialBodies[body].discoveryMessage = value.value;
}
}
//Load the IgnoreData dictionary.
RSTLogWriter.Log("Loading ignore body list from database");
foreach (ConfigNode.Value value in researchBodies.GetNode("IGNORELEVELS").values)
{
foreach (CelestialBody body in BodyList)
{
if (body.GetName() == value.name)
{
string[] args;
args = value.value.Split(sep, StringSplitOptions.RemoveEmptyEntries);
BodyIgnoreData ignoredata = new BodyIgnoreData(bool.Parse(args[0]), bool.Parse(args[1]), bool.Parse(args[2]), bool.Parse(args[3]));
CelestialBodies[body].IgnoreData = ignoredata;
RSTLogWriter.Log("Body Ignore Data for {0} : {1}" , body.GetName() , CelestialBodies[body].IgnoreData);
}
}
}
RSTLogWriter.Flush();
LoadModDatabaseNodes();
NothingHere.Add("#autoLOC_RBodies_00052");
NothingHere.Add("#autoLOC_RBodies_00053");
NothingHere.Add("#autoLOC_RBodies_00054");
NothingHere.Add("#autoLOC_RBodies_00055");
RSTLogWriter.Log("Chances to get a body is set to {0}" , chances);
RSTLogWriter.Log("Loaded gamemode-related information : enable mod in sandbox = {0}, allow tracking with Tracking station lvl 1 = {1}" , enableInSandbox , allowTSlevel1);
RSTLogWriter.Flush();
}
private void LoadModDatabaseNodes()
{
string[] sep = new string[] { " " };
//Load all Mod supplied database config files.
RSTLogWriter.Log_Debug("Loading mods databases");
ConfigNode[] modNodes = GameDatabase.Instance.GetConfigNodes("RESEARCHBODIES");
foreach (ConfigNode node in modNodes)
{
if (node.GetValue("loadAs") == "mod")
{
if (node.HasValue("name"))
RSTLogWriter.Log_Debug("Loading {0} configuration", node.GetValue("name"));
if (node.HasNode("ONDISCOVERY"))
{
foreach (CelestialBody body in BodyList)
{
foreach (ConfigNode.Value value in node.GetNode("ONDISCOVERY").values)
{
if (value.name.Contains(body.bodyName))
CelestialBodies[body].discoveryMessage = value.value;
}
}
}
if (node.HasNode("IGNORE"))
{
foreach (ConfigNode.Value value in node.GetNode("IGNORE").values)
{
if (value.name == "body")
{
foreach (CelestialBody cb in BodyList)
{
if (value.value == cb.GetName())
{
CelestialBodies[cb].IgnoreData.setBodyIgnoreData(false, false, false, false);
RSTLogWriter.Log_Debug("Added {0} to the ignore list (pre-1.5 method !)", cb.GetName());
}
}
}
else if (value.name == "!body")
{
foreach (CelestialBody cb in BodyList)
{
if (value.value == cb.GetName() && CelestialBodies.ContainsKey(cb))
{
CelestialBodies[cb].IgnoreData.setBodyIgnoreData(true, true, true, true);
RSTLogWriter.Log_Debug("Removed {0} from the ignore list (pre-1.5 method!)", cb.GetName());
}
}
}
}
}
if (node.HasNode("IGNORELEVELS"))
{
foreach (ConfigNode.Value value in node.GetNode("IGNORELEVELS").values)
{
foreach (CelestialBody body in BodyList)
{
if (body.bodyName == value.name)
{
string[] args;
args = value.value.Split(sep, StringSplitOptions.RemoveEmptyEntries);
CelestialBodies[body].IgnoreData.setBodyIgnoreData(bool.Parse(args[0]), bool.Parse(args[1]), bool.Parse(args[2]), bool.Parse(args[3]));
RSTLogWriter.Log_Debug("Body Ignore Data for {0} : {1}", body.bodyName, CelestialBodies[body].IgnoreData.ToString());
}
}
}
}
}
}
}
public void onGameStatePostLoad(ConfigNode node)
{
RSTLogWriter.Log("onGameStatePostLoad");
if (HighLogic.CurrentGame != null)
{
RB_SettingsParms = HighLogic.CurrentGame.Parameters.CustomParams<ResearchBodies_SettingsParms>();
ApplySettings();
foreach (KeyValuePair<CelestialBody, CelestialBodyInfo> CB in CelestialBodies)
{
CB.Value.ignore = CB.Value.IgnoreData.GetLevel(HighLogic.CurrentGame.Parameters.CustomParams<ResearchBodies_SettingsParms>().difficulty);
if (CB.Value.ignore)
{
CB.Value.isResearched = true;
CB.Value.researchState = 100;
}
//else
//{
// CB.Value.isResearched = false;
// CB.Value.researchState = 0;
//}
}
}
else
{
RSTLogWriter.Log("Highlogic.CurrentGame is NULL cannot set Settings!!");
}
}
public void ResetBodyVisibilities()
{
foreach (KeyValuePair<CelestialBody, CelestialBodyInfo> CB in CelestialBodies)
{
CB.Value.ignore = true;
}
}
public void ResetBodiesforLoad()
{
foreach (KeyValuePair<CelestialBody, CelestialBodyInfo> CB in CelestialBodies)
{
CB.Value.isResearched = false;
CB.Value.researchState = 0;
}
}
public void ReApplyRanges()
{
ConfigNode[] modNodes = GameDatabase.Instance.GetConfigNodes("RESEARCHBODIES");
foreach (ConfigNode node in modNodes)
{
if (!node.HasValue("loadAs"))
{
node.TryGetValue("observatorylvl1range", ref Observatorylvl1Range);
node.TryGetValue("observatorylvl2range", ref Observatorylvl2Range);
}
}
}
public void ApplySettings()
{
RSTLogWriter.Log("Database ApplySettings");
if (HighLogic.CurrentGame != null)
{
//if (RB_SettingsParms == null)
RB_SettingsParms = HighLogic.CurrentGame.Parameters.CustomParams<ResearchBodies_SettingsParms>();
if (ResearchBodies.Instance != null)
ResearchBodies.Enabled = RB_SettingsParms.RBEnabled;
chances = RB_SettingsParms.DiscoverySeed;
allowTSlevel1 = RB_SettingsParms.Enabledtslvl1;
RSTLogWriter.debuggingOn = HighLogic.CurrentGame.Parameters.CustomParams<ResearchBodies_SettingsParms>().DebugLogging;
}
else
{
RSTLogWriter.Log("Database Failed to apply settings - Fatal Error");
}
}
}
}