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@JacquesCarette @smiths I've shared @NoahCardoso and I's (new) drawio files via Gmail (I can share it to everyone else if they can send us their Gmail emails to either of us on Discord). We focused on the top-most pieces right now, incorporating a few ideas from past discussions we've had.
Please let us know if the changes to the top of the hierarchy make sense and what you think about them. Our examples remain scarce, but I think we need to build out a few more chunk types to better get the point across (of the design) and showcase how chunks from our existing case studies would fit in the proposed design. |
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Some relevant comments from Sam. |
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This seems to be nicely coming together. Here is my current take, based on our meetings and the diagrams. Definition: A chunk is a fundamental piece of information that we need to represent. A type of chunk classifies the kind of information that it is, recognizing that we have different needs. So here goes some chunk types:
We need to have some Properties too:
A decent test of any new design: take ~10 chunks from Projectile (pick them to be of a rather different nature from each other) and explain all of them using the new design. |
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Let's use this thread to discuss the chunk hierarchy in Drasil. New comments = new "discussion threads." Alternatively, we can create a new "Chunk Design" discussions category and create individual discussions related to the chunk design, there.
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