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exec_stack.h
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exec_stack.h
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#ifndef EXEC_STACK_H
#define EXEC_STACK_H
#include <stddef.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "jv_alloc.h"
struct determine_alignment {
char x;
union { int i; double d; uint64_t u64; size_t sz; void* ptr; } u;
};
enum {ALIGNMENT = offsetof(struct determine_alignment, u)};
static size_t align_round_up(size_t sz) {
return ((sz + (ALIGNMENT - 1)) / ALIGNMENT) * ALIGNMENT;
}
typedef int stack_ptr;
struct stack {
char* mem_end; // one-past-the-end of allocated region
stack_ptr bound;
stack_ptr limit; // 0 - stack is empty
};
static void stack_init(struct stack* s) {
s->mem_end = 0;
s->bound = ALIGNMENT;
s->limit = 0;
}
static void stack_reset(struct stack* s) {
assert(s->limit == 0 && "stack freed while not empty");
char* mem_start = s->mem_end - ( -s->bound + ALIGNMENT);
free(mem_start);
stack_init(s);
}
static int stack_pop_will_free(struct stack* s, stack_ptr p) {
return p == s->limit;
}
static void* stack_block(struct stack* s, stack_ptr p) {
return (void*)(s->mem_end + p);
}
static stack_ptr* stack_block_next(struct stack* s, stack_ptr p) {
return &((stack_ptr*)stack_block(s, p))[-1];
}
static void stack_reallocate(struct stack* s, size_t sz) {
int old_mem_length = -(s->bound) + ALIGNMENT;
char* old_mem_start = s->mem_end - old_mem_length;
int new_mem_length = align_round_up((old_mem_length + sz + 256) * 2);
char* new_mem_start = jv_mem_realloc(old_mem_start, new_mem_length);
memmove(new_mem_start + (new_mem_length - old_mem_length),
new_mem_start, old_mem_length);
s->mem_end = new_mem_start + new_mem_length;
s->bound = -(new_mem_length - ALIGNMENT);
}
static stack_ptr stack_push_block(struct stack* s, stack_ptr p, size_t sz) {
int alloc_sz = align_round_up(sz) + ALIGNMENT;
stack_ptr r = s->limit - alloc_sz;
if (r < s->bound) {
stack_reallocate(s, alloc_sz);
}
s->limit = r;
*stack_block_next(s, r) = p;
return r;
}
static stack_ptr stack_pop_block(struct stack* s, stack_ptr p, size_t sz) {
stack_ptr r = *stack_block_next(s, p);
if (p == s->limit) {
int alloc_sz = align_round_up(sz) + ALIGNMENT;
s->limit += alloc_sz;
}
return r;
}
#endif