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life.cpp
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life.cpp
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#include <iostream>
#include <unistd.h>
#include <stdlib.h>
#include <algorithm>
#include <iterator>
#include <time.h>
#include <SFML/Graphics.hpp>
#include "game_properties.cpp"
#include "cell.cpp"
sf::RenderWindow window(sf::VideoMode(wRes, hRes), "Life");
sf::Color aliveColor[6] =
{
sf::Color(255, 0, 0),sf::Color(0, 255, 0),
sf::Color(0, 0, 255),sf::Color(255, 0, 255),
sf::Color(255, 255, 0),sf::Color(0, 255, 255)
};
sf::Color deadColor = (darkmode ? sf::Color(0, 0, 0) : sf::Color(255, 255, 255));
int random_x() {return rand()%x_size;}
int random_y() {return rand()%y_size;}
bool next_state(Cell cell)
{
if (!(cell.alive))
{
bool exists = std::find(std::begin(mod2), std::end(mod2), cell.neighbours) != std::end(mod2);
return exists;
}
else if (cell.alive)
{
bool exists = std::find(std::begin(mod1), std::end(mod1), cell.neighbours) != std::end(mod1);
return exists;
}
else return false;
}
void draw_cell(int posX, int posY, int xSize, int ySize, Cell cell) {
float x = posX;
float y = posY;
sf::RectangleShape cellShape(sf::Vector2f(xSize, ySize));
cellShape.setPosition(x*10, y*10);
if (cell.age < 7 && cell.age > 0) cellShape.setFillColor(aliveColor[cell.age-1]);
else if (cell.age >= 7) cellShape.setFillColor(aliveColor[5]);
else cellShape.setFillColor(deadColor);
cellShape.setOutlineThickness(gridSize);
cellShape.setOutlineColor(darkmode ? sf::Color(0, 0, 0) : sf::Color(255, 255, 255));
window.draw(cellShape);
}
void display_board(Cell board[x_size][y_size])
{
window.clear((darkmode ? sf::Color::Black : sf::Color::White));
for(int y=0;y<y_size;y++)
{
for(int x=0;x<x_size;x++)
{
draw_cell(x,y,xSize,ySize,board[x][y]);
}
}
window.display();
}
int main()
{
srand (time(NULL));
long long iteration = 0;
int alive_count = 0;
//float fps = 1000000/speed;
Cell board[x_size][y_size];
for (int x=0;x<x_size;x++)
{
for (int y=0;y<y_size;y++)
{
board[x][y].alive = false;
}
}
while(random_count>0)
{
board[random_x()][random_y()].alive = true;
random_count--;
}
// board[1][2].alive = true;
// board[2][2].alive = true;
// board[3][2].alive = true;
// board[3][1].alive = true;
// board[2][0].alive = true;
// board[x_size-1][5].alive = true;
// board[x_size-1][6].alive = true;
// board[x_size-1][7].alive = true;
// board[4][0] = true;
//board[6][3] = true;
while(window.isOpen())
{
sf::Event e;
while (window.pollEvent(e))
{
if (e.type == sf::Event::Closed)
{
window.close();
}
}
Cell new_board[x_size][y_size];
for (int y=0;y<y_size;y++)
{
for (int x=0;x<x_size;x++)
{
compute_neighbours(board,x,y);
}
}
display_board(board);
usleep(speed);
//std::system("clear");
alive_count = 0;
for (int y = 0; y < y_size; y++)
{
for (int x = 0; x < x_size; x++)
{
if (next_state(board[x][y])) //3
{
alive_count++;
new_board[x][y].alive = true;
new_board[x][y].age++;
}
else
{
new_board[x][y].alive = false;
new_board[x][y].age = 0;
}
board[x][y] = new_board[x][y];
}
}
std::cout << "Iteration: " << ++iteration << " Alive count: " << alive_count << '\n';
}
}