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* Update zh-Hans.lang * Update zh-Hans.lang
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# Chinese Translations made by 抗药又坚硬汉化组(SBMW GROUP). | ||
RecipeBrowserUI.Recipes=合成配方 | ||
# RecipeBrowserUI.Craft=Craft | ||
RecipeBrowserUI.Items=物品图鉴 | ||
RecipeBrowserUI.Bestiary=生物图鉴 | ||
RecipeBrowserUI.Close=关闭 | ||
RecipeBrowserUI.All=全部 | ||
RecipeBrowserUI.ModFilter=模组 | ||
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Common.FilterByName=搜索名称 | ||
Common.FilterByTooltip=搜索提示 | ||
Common.InstallItemChecklistToUse=安装[Item Checklist]可使用 | ||
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RecipeCatalogueUI.Tile=环境 | ||
RecipeCatalogueUI.AllRecipes=全部配方 | ||
RecipeCatalogueUI.NearbyChests=附近箱子 | ||
RecipeCatalogueUI.ClickToRefresh=点击刷新 | ||
RecipeCatalogueUI.ItemChecklistOnly=只显示曾有制作 | ||
RecipeCatalogueUI.OnlyNewItemsMadeFromSeenItems=只显示使用见过的物品合成的新物品 | ||
# RecipeCatalogueUI.EmptyQuerySlotHint=Place item here | ||
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# CraftUI.EmptyQuerySlotHint=Place item here | ||
# CraftUI.Calc=Calc | ||
# CraftUI.CalcTooltip=Toggles Preemptive Extended Craft Calculation in Recipes | ||
# CraftUI.Loot=Loot | ||
# CraftUI.LootTooltip=Allow Farming in Craft Path (Only works for Enemies with Banners) | ||
# CraftUI.Shop=Shop | ||
# CraftUI.ShopTooltip=Allow Buy-able items in Craft Path (Coming Soon) | ||
# CraftUI.MissingStations=Missing Stations | ||
# CraftUI.MissingStationsTooltip=Allow Crafting Stations Never Encountered (Resets when you enter a world) | ||
# CraftUI.Inventory=Inventory | ||
# CraftUI.Banks=Banks | ||
# CraftUI.BanksTooltip=Include Items from personal Piggy Bank, Safe, and Defenders Forge (Coming Soon) | ||
# CraftUI.Chests=Chests | ||
# CraftUI.ChestsTooltip=Include Items from Nearby Chests (Coming Soon) | ||
# CraftUI.MagicStorage=Magic Storage | ||
# CraftUI.MagicStorageTooltip=Include Items and Crafting Stations from Nearby Magic Storage (Coming Soon) | ||
# CraftUI.BottomInstructions=RMB on Recipes to quickly visit this tab | ||
# CraftUI.NoPathsFound=No Paths Found for this Recipe/Item | ||
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ItemCatalogueUI.Crafted=可合成 | ||
ItemCatalogueUI.OnlyShowCraftedItems=只显示可合成的物品 | ||
ItemCatalogueUI.Loot=掉落物 | ||
ItemCatalogueUI.ShowOnlyLootItems=只显示掉落物 | ||
ItemCatalogueUI.Unobtained=未获得 | ||
ItemCatalogueUI.OnlyUnobtainedItems=只显示未曾获得的物品 | ||
ItemCatalogueUI.BottomInstructions=双击左键: 查看合成 --- 双击右键: 查看掉落 | ||
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BestiaryUI.Encountered=曾击杀 | ||
BestiaryUI.ShowOnlyNPCKilledAlready=只显示曾经击杀过的NPC | ||
BestiaryUI.HasLoot=有掉落物 | ||
BestiaryUI.ShowOnlyNPCWithLoot=只显示有掉落物的NPC | ||
BestiaryUI.NewLoot=新掉落物 | ||
BestiaryUI.ShowOnlyNPCWithNeverBeforeSeenLoot=只显示有未见过的掉落物的NPC | ||
# BestiaryUI.EmptyQuerySlotHint=Place item here | ||
# Chinese Translations made by 抗药又坚硬汉化组(SBMW GROUP). | ||
RecipeBrowserUI.Recipes=合成配方 | ||
RecipeBrowserUI.Craft=制作步骤 | ||
RecipeBrowserUI.Items=物品图鉴 | ||
RecipeBrowserUI.Bestiary=生物图鉴 | ||
RecipeBrowserUI.Close=关闭 | ||
RecipeBrowserUI.All=全部 | ||
RecipeBrowserUI.ModFilter=模组 | ||
Common.FilterByName=搜索名称 | ||
Common.FilterByTooltip=搜索提示 | ||
Common.InstallItemChecklistToUse=安装[Item Checklist]可使用 | ||
RecipeCatalogueUI.Tile=环境 | ||
RecipeCatalogueUI.AllRecipes=全部配方 | ||
RecipeCatalogueUI.NearbyChests=附近箱子 | ||
RecipeCatalogueUI.ClickToRefresh=点击刷新 | ||
RecipeCatalogueUI.ItemChecklistOnly=仅Item Checklist | ||
RecipeCatalogueUI.OnlyNewItemsMadeFromSeenItems=仅显示曾获得过其材料但从未曾合成过的新物品 | ||
RecipeCatalogueUI.EmptyQuerySlotHint=在此放置物品 | ||
CraftUI.EmptyQuerySlotHint=在此放置物品 | ||
CraftUI.Calc=计算 | ||
CraftUI.CalcTooltip=在[合成配方]中切换优先扩展制作步骤的计算 | ||
CraftUI.Loot=掉落 | ||
CraftUI.LootTooltip=允许显示可掉落获得的物品 (仅拥有旗帜的生物) | ||
CraftUI.Shop=商店 | ||
CraftUI.ShopTooltip=允许显示可购买获得的物品 (即将推出) | ||
CraftUI.MissingStations=新制作站 | ||
CraftUI.MissingStationsTooltip=允许显示从未曾遇到过的制作站 (进入新世界时将重置) | ||
CraftUI.Inventory=背包 | ||
CraftUI.Banks=移动存储箱 | ||
CraftUI.BanksTooltip=包括个人的猪猪储蓄罐,保险箱,守卫者熔炉中的物品 (即将推出) | ||
CraftUI.Chests=箱子 | ||
CraftUI.ChestsTooltip=包括附近箱子中的物品 (即将推出) | ||
CraftUI.MagicStorage=魔法储存 | ||
CraftUI.MagicStorageTooltip=包括附近[魔法储存]中的物品和制作站 (即将推出) | ||
CraftUI.BottomInstructions=在[合成配方]中右键快速访问此面板 | ||
CraftUI.NoPathsFound=没有找到该配方/物品的制作步骤 | ||
ItemCatalogueUI.Crafted=可合成 | ||
ItemCatalogueUI.OnlyShowCraftedItems=仅显示可合成的物品 | ||
ItemCatalogueUI.Loot=掉落物 | ||
ItemCatalogueUI.ShowOnlyLootItems=仅显示掉落物 | ||
ItemCatalogueUI.Unobtained=未获得 | ||
ItemCatalogueUI.OnlyUnobtainedItems=仅显示从未曾获得的物品 | ||
ItemCatalogueUI.BottomInstructions=双击左键: 查看合成 --- 双击右键: 查看掉落 | ||
BestiaryUI.Encountered=曾击杀 | ||
BestiaryUI.ShowOnlyNPCKilledAlready=仅显示曾击杀过的生物 | ||
BestiaryUI.HasLoot=含掉落物 | ||
BestiaryUI.ShowOnlyNPCWithLoot=仅显示含有掉落物的生物 | ||
BestiaryUI.NewLoot=新掉落物 | ||
BestiaryUI.ShowOnlyNPCWithNeverBeforeSeenLoot=仅显示含有从未曾获得过其掉落物的生物 | ||
BestiaryUI.EmptyQuerySlotHint=在此放置物品 |