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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Rosie" file="Rosie" main="Main" version="0.0.1" company="Corundum Games" />
<meta title="Rosie" package="com.corundumgames.rosie" version="0.0.1" company="Corundum Games" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1024" height="576" fps="60" background="#000000" hardware="true" vsync="true" depth-buffer="false" stencil-buffer="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" fullscreen="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" allow-shaders="true" require-shaders="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<assets path="assets/sounds" type="sound" />
<assets path="assets/images" />
<assets path="assets/music" type="music" />
<assets path="assets" include="*.tmx|gfx.json|gfx.png"/>
<haxedef name="analyzer"/>
<haxedef name="generic"/>
<haxeflag name="--times"/>
<haxeflag name="-dce" value="full" />
<haxeflag name="--macro" value="keep('entities.Rosie')" />
<haxeflag name="--macro" value="keep('flixel')" if="debug" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="hxcpp" version="git" if="cpp" />
<haxelib name="flixel" />
<haxelib name="flixel-addons" />
<haxelib name="objectinit" />
<haxelib name="polygonal-ds" version="git" />
<haxelib name="polygonal-core" version="git" />
<haxelib name="polygonal-printf" version="git" />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Disable the right and middle mouse buttons-->
<haxedef name="FLX_NO_MOUSE_ADVANCED" />
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" /> <!-- We're not using the gamepad -->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<haxeflag name="--no-traces" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<template path="assets/template/index.html" rename="index.html" if="flash"/>
<icon path="assets/icons/rosie-icon-16.png" size="16" />
<icon path="assets/icons/rosie-icon-32.png" size="32" />
<icon path="assets/icons/rosie-icon-64.png" size="64" />
</project>