diff --git a/CursedMod/CursedMod.csproj b/CursedMod/CursedMod.csproj
index a79ab937..d421c72e 100644
--- a/CursedMod/CursedMod.csproj
+++ b/CursedMod/CursedMod.csproj
@@ -53,6 +53,9 @@
..\..\..\SCPSL\Plugins\Dependencies\UnityEngine.CoreModule.dll
+
+ ..\..\..\SCPSL\Plugins\Dependencies\UnityEngine.AudioModule.dll
+
@@ -66,6 +69,7 @@
+
diff --git a/CursedMod/Features/Wrappers/Facility/Props/CursedLocker.cs b/CursedMod/Features/Wrappers/Facility/Props/CursedLocker.cs
new file mode 100644
index 00000000..c3243473
--- /dev/null
+++ b/CursedMod/Features/Wrappers/Facility/Props/CursedLocker.cs
@@ -0,0 +1,42 @@
+using MapGeneration.Distributors;
+using UnityEngine;
+
+namespace CursedMod.Features.Wrappers.Facility.Props;
+
+public class CursedLocker
+{
+ public LockerChamber Base { get; }
+
+ public CursedLocker(LockerChamber locker)
+ {
+ Base = locker;
+ }
+
+ public bool IsOpen
+ {
+ get => Base.IsOpen;
+ set => Base.IsOpen = value;
+ }
+
+ public bool CanInteract => Base.CanInteract;
+
+ public Vector3 Position
+ {
+ get => Base.transform.position;
+ set => Base.transform.position = value;
+ }
+
+ public Quaternion Rotation
+ {
+ get => Base.transform.rotation;
+ set => Base.transform.rotation = value;
+ }
+
+ public Transform Transform => Base.transform;
+
+ public void SetDoor(bool status, AudioClip clip) => Base.SetDoor(status, clip);
+
+ public void PlayDeniedSound(AudioClip clip) => Base.PlayDenied(clip);
+
+ public override string ToString() => $"{nameof(CursedLocker)}: Opened: {IsOpen} | CanInteract: {CanInteract} | Position: {Position} | Rotation: {Rotation}";
+}
\ No newline at end of file
diff --git a/CursedMod/Features/Wrappers/Facility/Rooms/CursedRoom.cs b/CursedMod/Features/Wrappers/Facility/Rooms/CursedRoom.cs
index 6a9c55d7..b09655bd 100644
--- a/CursedMod/Features/Wrappers/Facility/Rooms/CursedRoom.cs
+++ b/CursedMod/Features/Wrappers/Facility/Rooms/CursedRoom.cs
@@ -6,6 +6,11 @@ namespace CursedMod.Features.Wrappers.Facility.Rooms;
public class CursedRoom
{
public RoomIdentifier Room { get; }
+
+ public CursedRoom(RoomIdentifier room)
+ {
+ Room = room;
+ }
public Vector3 Position => Room.transform.position;