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Consider unit-testing support #19

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van800 opened this issue May 4, 2020 · 6 comments
Closed

Consider unit-testing support #19

van800 opened this issue May 4, 2020 · 6 comments

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@van800
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van800 commented May 4, 2020

With tests executed in Godot process
godotengine/godot-proposals#432 (comment)

@van800
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van800 commented May 23, 2020

Not sure, but may be of some help https://github.com/bitwes/Gut

@evan-boissonnot
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Hi @van800 GUT is for GDScript Unit Tests nop ?

@van800
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van800 commented May 25, 2020

@evan-boissonnot, yes, it is only for GDScript.
Though there seem to be also wrapper for C# https://www.reddit.com/r/godot/comments/gq8u36/watsharp_a_c_wrapper_around_wat_to_unit_test_your/

@van800
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van800 commented Aug 30, 2020

@van800
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van800 commented Oct 31, 2020

Recently a small improvement added for WATSharp https://www.reddit.com/r/godot/comments/jl547k/official_jetbrains_godot_support_plugin_for_rider/

@van800
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van800 commented Oct 19, 2021

Already fixed for some time, see #58

@van800 van800 closed this as completed Oct 19, 2021
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