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Hello,
Seems Hot reloading (maybe link to #209) doesn't work out of the box.
When editing a GDScript with the game run, I would expect like in the internal Godot Editor that the code is reloaded when I save the file. Tosome extent, when a GDScript is saved even in Rider, it should trigger hot reloading.
But what I need is to refocus on the Godot Editor for changes to be effectively reloaded.
There is also a annoying dialog that ask to reload the script accordingly, that shouldn't occur.
Hello,
Seems Hot reloading (maybe link to #209) doesn't work out of the box.
When editing a GDScript with the game run, I would expect like in the internal Godot Editor that the code is reloaded when I save the file. Tosome extent, when a GDScript is saved even in Rider, it should trigger hot reloading.
But what I need is to refocus on the Godot Editor for changes to be effectively reloaded.
There is also a annoying dialog that ask to reload the script accordingly, that shouldn't occur.
Here a video showing the problem:
https://github.com/user-attachments/assets/dacf9392-7b92-48b4-9509-2fbfe43bb37b
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