forked from nmap/nmap
-
Notifications
You must be signed in to change notification settings - Fork 0
/
charpool.h
93 lines (83 loc) · 4.02 KB
/
charpool.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/***************************************************************************
* charpool.h -- Handles Nmap's "character pool" memory allocation *
* system. *
* *
***********************IMPORTANT NMAP LICENSE TERMS************************
*
* The Nmap Security Scanner is (C) 1996-2023 Nmap Software LLC ("The Nmap
* Project"). Nmap is also a registered trademark of the Nmap Project.
*
* This program is distributed under the terms of the Nmap Public Source
* License (NPSL). The exact license text applying to a particular Nmap
* release or source code control revision is contained in the LICENSE
* file distributed with that version of Nmap or source code control
* revision. More Nmap copyright/legal information is available from
* https://nmap.org/book/man-legal.html, and further information on the
* NPSL license itself can be found at https://nmap.org/npsl/ . This
* header summarizes some key points from the Nmap license, but is no
* substitute for the actual license text.
*
* Nmap is generally free for end users to download and use themselves,
* including commercial use. It is available from https://nmap.org.
*
* The Nmap license generally prohibits companies from using and
* redistributing Nmap in commercial products, but we sell a special Nmap
* OEM Edition with a more permissive license and special features for
* this purpose. See https://nmap.org/oem/
*
* If you have received a written Nmap license agreement or contract
* stating terms other than these (such as an Nmap OEM license), you may
* choose to use and redistribute Nmap under those terms instead.
*
* The official Nmap Windows builds include the Npcap software
* (https://npcap.com) for packet capture and transmission. It is under
* separate license terms which forbid redistribution without special
* permission. So the official Nmap Windows builds may not be redistributed
* without special permission (such as an Nmap OEM license).
*
* Source is provided to this software because we believe users have a
* right to know exactly what a program is going to do before they run it.
* This also allows you to audit the software for security holes.
*
* Source code also allows you to port Nmap to new platforms, fix bugs, and add
* new features. You are highly encouraged to submit your changes as a Github PR
* or by email to the dev@nmap.org mailing list for possible incorporation into
* the main distribution. Unless you specify otherwise, it is understood that
* you are offering us very broad rights to use your submissions as described in
* the Nmap Public Source License Contributor Agreement. This is important
* because we fund the project by selling licenses with various terms, and also
* because the inability to relicense code has caused devastating problems for
* other Free Software projects (such as KDE and NASM).
*
* The free version of Nmap is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Warranties,
* indemnification and commercial support are all available through the
* Npcap OEM program--see https://nmap.org/oem/
*
***************************************************************************/
/* $Id$ */
#ifndef CHARPOOL_H
#define CHARPOOL_H
#include <vector>
/* len does not include null terminator */
const char *cp_strndup(const char *src, int len);
const char *cp_strdup(const char *src);
// Returns a pointer to a 1-char string
const char *cp_char2str(char c);
void cp_free(void);
typedef std::vector<char *> BucketList;
class CharPool {
private:
BucketList buckets;
size_t currentbucketsz;
size_t nexti;
public:
CharPool(size_t init_sz=256);
~CharPool() { this->clear(); }
// Free all allocated buckets
void clear();
// if len < 0, strlen will be used to determine src length
const char *dup(const char *src, int len=-1);
};
#endif