Tic Tac Toe implementation using TDD and made all tests run on every new pull request using Unity Actions.
- A game has nine fields in a 3x3 grid.
- There are two players in the game (X and O).
- A player can take a field if not already taken.
- Players take turns taking fields until the game is over.
- A game is over when all fields in a row are taken by a player.
- A game is over when all fields in a column are taken by a player.
- A game is over when all fields in a diagonal are taken by a player.
- A game is over when all fields are taken.
I have created a continuous integration workflow via GitHub Actions, more specifically via Unity Actions. On every new pull request or push to main
, all edit and playmode tests run as well as building on target platforms and deploying a WebGL build to GitHub pages. In order to merge a pull request to main
, the branch must be up to date and all tests and builds must pass.
I have used the Unity Code Coverage package to generate reports of both edit and play mode tests. Tests help your project fix and prevent unexpected bugs, making sure all functionality works as intended. Therefore, tests help keep your project healthy, just as eating fruits and vegetables and exercising. The more coverage, the more healthy! 💪