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vec4x1.h
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vec4x1.h
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/*------------------------------------------------------------------
vec4x1.h:
XINVADERS 3D - 3d Shoot'em up
Copyright (C) 2000 Don Llopis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
------------------------------------------------------------------*/
#ifndef VEC4x1_DEF
#define VEC4x1_DEF
typedef float VEC [4];
extern void Vector_init ( VEC );
extern void Vector_set ( VEC, float, float, float );
extern void Vector_copy ( VEC, VEC );
extern void Vector_print ( VEC );
extern void Vector_negate ( VEC );
extern void Vector_add ( VEC, VEC, VEC );
extern void Vector_addd ( VEC, VEC );
extern void Vector_sub ( VEC, VEC, VEC );
extern void Vector_subb ( VEC, VEC );
extern void Vector_cross ( VEC, VEC, VEC );
extern float Vector_mag ( VEC );
extern float Vector_mag_squared ( VEC );
extern float Vector_dist ( VEC, VEC );
extern float Vector_dist_squared ( VEC, VEC );
extern float Vector_dot ( VEC, VEC );
extern void Vector_norm ( VEC );
#endif