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LanguageChooser.js
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LanguageChooser.js
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var chooseLang = {
init: function() {
if (!(globalConfig.scaleMode == "EXACT_FIT")){
game.scale.pageAlignHorizontally = true;
game.scale.pageAlignVertically = true;
}
game.scale.scaleMode = Phaser.ScaleManager[globalConfig.scaleMode];
game.scale.refresh();
},
preload: function(){
for (var i = globalConfig.i18n.langs.length - 1; i >= 0; i--) {
var lang = globalConfig.i18n.langs[i];
game.load.spritesheet(lang, globalConfig.i18n.path+lang+globalConfig.i18n.format, globalConfig.i18n.w, globalConfig.i18n.h);
}
},
create: function(){
var buttonSpace = (globalConfig.i18n.w+20);
var offset = game.world.centerX-((globalConfig.i18n.langs.length*buttonSpace))/2;
for (var i = globalConfig.i18n.langs.length - 1; i >= 0; i--) {
var lang = globalConfig.i18n.langs[i];
var x = offset + (i * buttonSpace);
var button = game.add.button(x,game.world.centerY,lang,function(sprite){
globalConfig.i18n.current = sprite.lang;
game.state.start('bootstrap');
},this,0,1,0,1);
button.lang = lang;
}
}
}